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9108439Consume mass quantities! 9108440Tyranid Termagant 9108441Termagant 9108442Gauntii Virago 9108444%1CATEGORY% Events 9108445Fine Destructor 9108446Fine Destructor 9108447Sector 9108448Rending 9108449Fine Destructor 9108450Click and target direction 9108451Runes of Reaping 9108452Runes of Reaping 9108453Anointed Power Axe 9108454Victory reduces planetary infestation (-1) 9108455Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108456Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108457Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108458Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108459Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108460Explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9108461Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions. 9108462Beacon allowing for the deployment of Tarantula automated sentry guns at designated positions. 9108463Imperial relic that can render all your squads invulnerable for a brief time. 9108467Speshul Shoota 9108468Close-range Shotgun effective against infantry. Also grants the High Explosive Shells ability. 9108469Equip heavy shooter 9108470Travel to Selected Planet. 9108471Represents the degree to which the Tyranid invasion has affected this planet. Complete Tyranid missions and hold strategic assets on this planet to lower it. 9108472Active distress signal. You must travel to the selected planet in order to deploy to the mission. 9108473The planet you re currently orbiting and its status. 9108474View an overview of the desert world, Calderis. 9108475View an overview of the sub-sector capital, Meridian. 9108476View an overview of the jungle planet, Typhon Primaris. 9108477Close the Star Map. 9108478View the most pressing campaign goals that require your attention in detail. 9108479Review the Event Log to keep track of all recent events across Sub-Sector Aurelia. Gameplay tips can also be reviewed here. 9108480View the recent events on Calderis. 9108481View the recent events on Typhon Primaris. 9108482View the recent events on Meridian. 9108483Close the Event Log. 9108484Exit and save your current campaign. 9108485Force Commander 9108486Open the Squad Loadout Screen 9108487Tarkus 9108488Avitus 9108489Cyrus 9108490Thaddeus 9108491Davian Thule 9108492Campaign Rank 9108493Your current rank to the people of Subsector Aurelia. Open for more details. 9108494The planet you re currently orbiting, its status, and the state of Tyranid Infestation. 9108495Your overall campaign score. Defeat enemies and hold strategic assets to increase it. 9108496Deploy to current mission. 9108497Confirm current deployment selection. 9108498Tyranid Infestation 9108499AND 9108500Star Map 9108501Squad Loadout Screen 9108502Squad Deployment Screen 9108503Close the Planet Overview screen. 9108504Save the current campaign s progress. 9108505Save the current campaign s progress and return to the Main Menu Screen. 9108506Save the current campaign s progress and close the game. 9108507High Explosive Shells 9108508Volatile shells that deal devastating damage. 9108509Volatile shells that deal devastating damage. 9108510Click and select a target 9108512Adjust all settings to predefined values. 9108513OR 9108514Level 2 Webway Assembly 9108515Shimmer Orb 9108516All units inside the orb are immune to ranged damage, but are unable to fire their own ranged weapons for the duration of the effect. 9108517Equip accessory 9108518Improved Targeters 9108519Close the Menu. 9108520Select this squad. Click tab twice to focus your view on this leader. 9108521Improved Targeters 9108522Not Logged In 9108523Predefined Settings 9108524Close the Accolades Screen. 9108525Close the Squad Screen, accepting all changes to your squads. 9108526You cannot dispose of this item 9108527View gameplay tips. 9108528View all recent events and gameplay tips. 9108529View the recent events in Sub-Sector Aurelia. 9108530Heavy Bolter 9108531Terminator Armor 9108533Level 2 Webway Assembly 9108534The number of solar days that have passed in the Aurelian Campaign. 9108535Close the Mission Briefing Screen. 9108536Stikkbombs 9108537Close the Goal Briefing Screen. 9108538Battery Pack 9108539Increases the maximum energy of the Mek and grants the Ave A Taste ability, which allows the Mek to give Energy and Health to friendly units. 9108540Equip accessory 9108541Seismic Roar 9108542Area effect attack that knocks back enemies and poisons the immediate area. 9108543Charge 9108544Charge at targeted location, knocking over everything in the charge path. 9108545Click and target area 9108547Orbital Bombardment 9108548Call in a massive orbital strike capable of destroying even the heaviest units. 9108549Click and target area 9108550Add a Stamina point, increasing maximum Health and Health Regeneration. 9108551Add a Ranged point, increasing overall Ranged Damage. 9108552Add a Strength point, increasing overall Melee Damage and Melee Skill. 9108553Add a Will point, increasing maximum Energy and Energy Regeneration. 9108554Undo all recently spent Combat Discipline Points on this squad. 9108555Experience Bar 9108556The squad s progress towards the next level. 9108558Stamina Points 9108559The total points spent on Stamina. Each point increases Health and Health Regeneration and can unlock special traits for that squad. 9108560Ranged Points 9108561The total points spent on Ranged. Each point increases overall Ranged Damage and can unlock special traits for that squad. 9108562Strength Points 9108563The total points spent on Strength. Each point increases overall Melee Damage and Melee Skill and can unlock special traits for that squad. 9108564Will Points 9108565The total points spent on Will. Each point increases Energy and Energy Regeneration and can unlock special traits for that squad. 9108566Terminator Power Fist 9108567Terminator Power Fist 9108568Can Only be Replaced, Not Removed 9108571Storm Bolter 9108572Storm Bolter 9108573Can Only be Replaced, Not Removed 9108574Terminatus-pattern. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9108575Level 2 Webway Assembly 9108576Enhanced Warp Jump Generator 9108577Reduces Teleport cooldown and increases Teleport range. Increases health of the Warp Spider Exarch. 9108578Equip armor 9108579Strategic Point 9108580Build this for additional power resource 9108581Increase power resource rate 9108582Power Add-on 9108583Power Add-on 9108584Psychic Shield 9108585Create a force field of psychic energy that protects the Warlock. 9108586Activate aura 9108587Champions Robe 9108590Activate aura 9108591Champions Robe 9108592Orbital Bombardment 9108593Call in a massive orbital strike capable of destroying even the heaviest units. 9108594Call in a massive orbital strike capable of destroying even the heaviest units. 9108595Click and target area 9108596Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9108597Cover an area with a devastating hail of high-explosive shells. 9108598Cover an area with a devastating hail of shells. 9108599Give in to righteous fury and become temporarily invulnerable. 9108601Call down a barrage from allied Imperial Guard artillery positions. 9108602Call down a barrage from allied Imperial Guard artillery positions. 9108603Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9108604Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108605Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108606Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108607Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9108608Click and target area 9108610Slam the Dreadnought s mighty fist into the ground, damaging, knocking back and temporarily stunning enemies. 9108611Tyranid Warrior Boss 9108612Consume mass quantities! 9108613Tyranid Warrior 9108614Warrior 9108615Tyranicus Gladius 9108616Smash! Maim! Destroy! 9108617Tyranid Venomspitter Carnifex 9108618Lesser Carnifex with Venom Cannon 9108619Tyranicus Chameleo 9108621Razorback Heavy Bolter 9108622Activate a force field that absorbs damage by draining Energy. 9108623Slam the Dreadnought s mighty fist into the ground, damaging, knocking back and temporarily stunning enemies. 9108624Not usable with %1WARGEARTAG% 9108625Requires %1WARGEARTAG% 9108626Eliminate the Eldar on Typhon 9108627Find the Techpriest Camp on Typhon 9108630Warp Spider Armor - Common 9108631Warp Spider Armor - Epic 9108632Warp Spider Armor - Rare 9108633Eldar Shuriken Turret 9108634Shuriken Cannon 9108635Building 9108636Click an area then choose firing arc 9108637Plasma Cannon 9108638Jump Pack 9108639Plant an explosive which can be triggered remotely. Deals heavy damage to all targets in blast radius. 9108640Warpspider Armor 9108641Ranger Armor - Common 9108642Ranger Armor - Epic 9108643Ranger Armor - Rare 9108645Infestation (per point each day) 9108646Activate homing device, allowing reinforcements to be teleported directly to Cyrus s location. 9108649Complete "Greenskin Weaponsmith" 9108650Complete "Stolen Armor" 9108651Anointed Power Axe 9108700Capturing a Communications Relay on a planet will allow emplaced Planetary Defense Forces to focus Artillery Strikes to a specified location. 9108701Automated Foundries can be found on many worlds, assisting in the production of arms and munitions while serving the various needs of the populace. Securing them will grant additional support and allow the directed deployment of Tarantula Turrets during a mission. 9108702Shrines to the Emperor of Man dot the surface of many worlds and many believe are a direct conduit to the divine grace of the Golden Throne. The sanctity of these shrines is of the upmost importance and retaking them will allow for the channeling of their power to any squads deployed on the field of battle. 9108706Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108708Battle Standard 9108709Bolter 9108710Iron Halo 9108711Missile Launcher 9108712Power Armor 9108713Scout Armor 9108714Sniper Rifle 9108715Teleport Pack 9108772Vanguard of the Hive 9108802Hive Infestation 9108864Victory reduces infestation (-3) 9108867Tyranid Carnifex Boss 9108868Smash! Maim! Destroy! 9108869Tyranid Carnifex 9108870Carnifex Alpha 9108871Tyranicus Voracio 9108878Nesting 9108879+5 Infestation on Expiry 9108880Advance to the next page of saved campaigns. 9108881Return to the previous page of saved campaigns. 9108882%1Planet% Infestation Increased 9108883Planetary Infestation +5 9108884Planetary Infestation +6 9108885Planetary Infestation +7 9108886Planetary Infestation +8 9108887Planetary Infestation +9 9108888Planetary Infestation +10 9108889A Hive Tyrant has successfully created a new hive on %1PLANET%. This has caused a large increase in the planet s infestation. 9108890Confirm campaign deletion - this action cannot be undone. 9108891Cancel this action. 9108892View Planetary Details 9108893Building 9108894Ravener Tunnel 9108895Pro Logic 9108896Piercing 9108897Fearful Evolution 9108903Grav Platform 9108904Mekboy 9108905Build Structures 9108906Click to build structures. 9108907Toggle on/off 9108908Charge 9108909Temporarily increase Dreadnought s movement rate. 9108918Plasma Cannon 9108920Deffgun 9108921Equips the Mek with a Deffgun. Effective against infantry. This weapon has limited firing arc and requires setup time. 9108922Equip heavy weapon 9108923Big Shoota 9108924Level 2 Teleporta Platform 9108925Beamy Deffgun 9108926Equips the Mekboy with a Beamy Deffgun. Effective against vehicles and large targets. This weapon has limited firing arc and requires setup time. 9108927Equip heavy weapon 9108930Command Teleport Pack; allows a Force Commander to forgo the need to approach the enemy in a frontal assault, relocating through the Warp. 9108931Strategic Asset 9108932Costly Loss/Expiry 9108933Succeed or lose the Array 9108934Numerous Howling Banshees are part of the war host. 9108935Weapons platforms can do heavy damage to generators. 9108940Limit 1 9108941Huge Hammer 9108942Level 2 Teleporta Platform 9108943Warp Spiders may teleport to attack from the rear. 9108944Ripper swarms are vulnerable to flames. 9108945Tyranids with Barbed Stranglers can suppress defenders. 9108946Eldar Rangers may provide sniper support from long range. 9108947A powerful beast leads the swarm. 9108948The war host is led by an especially potent Eldar. 9108949The marauding Orks are led by an uncharacteristically strong boss. 9108950Ork burnas and rokkits pose a threat to the generators. 9108951Eldar laser technology is lethal to the generators. 9108952Spore mines and psychic blasts can destroy generators. 9108953Explosives can cause collateral damage to generators. 9108954Orks may fall back but will regroup and return. 9108955Ork Stikkbommaz target units in cover or buildings. 9108956Rites of Repair can restore damaged generators and turrets. 9108957Rites of Repair 9108960Recovery Accessory 9108961Repairs vehicles, turrets, and generators 9108962Rites of the Machine God that allow for the field repair of vehicles, power generators and Tarantula sentry guns. 9108963Succeed or lose the Foundry 9108964Succeed or lose the Shrine 9108965Burrow 9108966Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies. 9108967Click to activate 9108968Super-Elite 9108969Enemy forces are very powerful. 9108970NPC Loota Boy Armor - Epic 9108971MK VII Aquila Armor 9108972Armor Rating 2 9108973DEFAULT Armor 9108974Can Only be Replaced, Not Removed 9108975NPC Loota Boy Armor - Epic 9108976MK VII Aquila Armor 9108977Armor Rating 2 9108978DEFAULT Armor 9108979Can Only be Replaced, Not Removed 9108980Secure and hold strategic assets across the sub-sector 9108982Hold the Sector (%1SOFAR%/%2TOTAL% days) 9108983Hold the sub-sector until the Litany of Fury arrives with the Chapter fleet. 9108984Orbital Bombardment 9108985Call in a massive orbital strike capable of destroying even the heaviest units. 9108986Call in a massive orbital strike capable of destroying even the heaviest units. 9108987Click and target area 9108992Only one use. 9108993Play Cooperatively? 9108995Yes (%1SecondsRemaining%) 9108996No 9108998Plasma Cannon 9108999Plasma Cannon 9109000Adrenal Gland Warrior 9109001Astartes MK Vb 9109002340 Damage 9109003Adrenal Gland Hormagaunt Termagant 9109004Astartes MK Vb 9109005340 Damage 9109006Adrenal Gland Hive Tyrant 9109007Astartes MK Vb 9109008340 Damage 9109009Can project a force field that uses Energy to absorb damage 9109010Can project a force field that uses Energy to absorb damage 9109012Can project a force field that uses Energy to absorb damage 9109013Can project a force field that uses Energy to absorb damage 9109014Can project a force field that uses Energy to absorb damage 9109015Can project a force field that uses Energy to absorb damage 9109016Can project a force field that uses Energy to absorb damage 9109017Can project a force field that uses Energy to absorb damage 9109018Can project a force field that uses Energy to absorb damage 9109019Can project a force field that uses Energy to absorb damage 9109020Can project a force field that uses Energy to absorb damage 9109021Grants the Teleport ability 9109022Grants the Teleport ability 9109023Grants the Teleport ability 9109024Grants the Teleport ability 9109025Grants the Teleport ability 9109026Grants the Teleport ability 9109027Grants the Teleport ability 9109028Grants the Teleport ability 9109029Grants the Teleport ability 9109030Grants the Teleport ability 9109031Grants the Teleport ability 9109032Grants the Teleport ability 9109033Grants the Teleport ability 9109034Grants the Teleport ability 9109035Grants the Rally ability 9109036Grants the Rally Ability 9109037Grants the Rally ability 9109038Grants the Rally ability 9109039Grants the Rally ability 9109040Grants the Rally ability 9109041Grants the Rally ability 9109042Grants the Rally ability 9109043Grants the Rally ability 9109044Grants the Rally ability 9109045Grants the Rally ability 9109046Grants the Rally ability 9109047Now I m Angry 9109048Boost the damage you do. (Damage to the Warboss charges this ability.) 9109049Click to activate 9109050Click to activate 9109051Disruptive melee unit 9109052Infantry 9109053Infantry 9109054Click and target area 9109055Imperial Guardsman 9109056Imperial Guardsman 9109057Imperial Guardsman 9109058Imperial Guardsman 9109059Imperial Guardsman 9109063Imperial Guard Squad 9109064Light Infantry 9109067Storm Trooper Squad 9109068Veteran Infantry 9109081Purification Rites 9109082When the Apothecary uses the Heal ability on an ally or himself, enemies nearby will be knocked back and take damage. 9109083Equip accessory 9109084Tyrant Talons 9109085Artillery Strike 9109086Call down a barrage from allied Imperial Guard artillery positions. 9109087Call down a barrage from allied Imperial Guard artillery positions. 9109088Click and target area 9109089Eliminate the attackers 9109090Charge 9109091Charge at targeted location, knocking over everything in the charge path. 9109092Click and target area 9109093Fire Prism Pilot 9109094Guardian 9109095Equip bolter 9109104Does not require reloading 9109105Cyclone Missile Barrage 9109106Fire a cluster of missiles to damage all targets in a large area. 9109107Click and target an area 9109108Heavy Flamer 9109109The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability. 9109110Equip heavy flamer 9109111Flamer 9109112%1SQUAD% 9109113%1SQUAD% and %2SQUAD% 9109114%1SQUAD%, %2SQUAD% and %3SQUAD% 9109115%1SQUAD%, %2SQUAD%, %3SQUAD% and %4SQUAD% 9109134All infantry squads 9109135all squads 9109141Usable by the Force Commander 9109142Usable by Tarkus 9109143Usable by Cyrus 9109144Usable Avitus 9109145Usable by Thule 9109146Usable by Thaddeus 9109147Usable by the Force Commander and Tarkus 9109148Usable by the Force Commander and Avitus 9109149Usable by the Force Commander and Thaddeus 9109150Usable by the Force Commander, Tarkus, Avitus and Cyrus 9109151Usable by all infantry 9109152Usable by all squads 9109153Default weapon for the Force Commander 9109154Default weapon for Tarkus 9109155Default weapon for Avitus 9109158Merciless Strike 9109159Lash out at a specified target with an explosive short-ranged melee attack. 9109160Lash out at a specified target with an explosive short-ranged melee attack. 9109161Click and target location 9109166Ethereal Slash 9109167A devastating slam that deals damage in an area around the Warlock 9109168A devastating slam that deals damage in an area around the Warlock 9109171Slugga Boy 9109172Basic infantry of feral Orks. 9109173Feral Ork Boyz 9109174Feral Boyz 9109175Ork Mob 9109176Shoota Boy 9109177Sector Update 9109178Level 2 Hive 9109179Adrenal Glands 9109180Increases Warrior health and damage, also allowing them to destroy vehicles in melee. Nearby melee Tyranids receive health bonuses. 9109181Trigger biomorph 9109182Ethereal Slash 9109183Slash enemies from a distance. 9109185Fire Prism 9109186Eldar Tank 9109187Fire Prism 9109188Fire Prism 9109189Eldar Heavy Grav Tank 9109190Dual Shuriken Catapult 9109191Heal 9109192Heal a targeted squad. This ability improves as the Apothecary gains levels. 9109193Click and target ally 9109194Purification Vials 9109195Purification Rites 9109196Purification Vials 9109197Purification Vials 9109198Purification Vials 9109200Holy Vigor 9109201With increased vigor, Thule s abilities can be used more often. 9109202With increased vigor, Thule s abilities can be used more often. 9109203Battle Lust 9109204Thule regains Energy for every enemy he kills. 9109205Thule regains Energy for every enemy he kills. 9109207No records exist of the Blood Ravens’ own Primarch, a fact that drives their number to a ceaseless search for knowledge. With none to dedicate the chapter’s past history to, the Great Father blessed this Assault Cannon to all of those legendary forefathers of the Space Marines. 9109208Zeal of the Primarchs 9109209%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby enemy %3ARMORTYPE% 9109210%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby enemy %3ARMORTYPE% for %4TIME% seconds 9109211%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3ARMORTYPE% 9109212%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3ARMORTYPE% for %4TIME% seconds 9109213%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% %4ARMORTYPE% 9109214%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% %4ARMORTYPE% for %5TIME% seconds 9109215%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE% %4ARMORTYPE% 9109216%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% %4ARMORTYPE% for %5TIME% seconds 9109217+%1DAMAGE% Damage to all nearby enemy %2ARMORTYPE% 9109218+%1DAMAGE% Damage per second to all nearby enemy %2ARMORTYPE% for %3TIME% seconds 9109219+%1DAMAGE% Damage to %2ARMORTYPE% 9109220+%1DAMAGE% Damage per second to %2ARMORTYPE% for %3TIME% seconds 9109221+%1DAMAGE% Damage to all nearby %2RACE% %3ARMORTYPE% 9109222+%1DAMAGE% Damage per second to all nearby %2RACE% %3ARMORTYPE% for %4TIME% seconds 9109223+%1DAMAGE% Damage to %2RACE% %3ARMORTYPE% 9109224+%1DAMAGE% Damage per second to %2RACE% %3ARMORTYPE% for %4TIME% seconds 9109225buildings 9109226defensive buildings 9109227light buildings 9109228commanders 9109229heavy infantry 9109230infantry 9109231vehicles 9109232Techpriests on Typhon 9109233Techpriests have located a powerful Astronomic Array on Planet Typhon. This array can identify a weakness in the Tyranid Hive Fleet. 9109234Flesh Hook 9109235Power Sword - Ranger 9109238Not Used 9109249To Defeat the Hive 9109250You have a three part plan to defeat the Tyranids. You must find a weakness in the Hive Fleet, develop a poison to use against it, and secure the facilities to build the resulting weapons. 9109251Orks Attack Techpriests 9109252The Ork Gorwazza and his band are headed straight for the Techpriest base camp on Mt. Siccaris. If the Techpriests are killed, you may never locate the Astronomic Array. 9109253Orks Seek Array 9109254An Ork named Rippa-Splitta has stolen the dataslate with the location of the Astronomic Array and vanished into the jungle. Seek out his lieutenants to find the Array. 9109255Locate Rippa-Splitta or his lieutenants 9109256You have located Blitzzagga, an Ork Mek and lieutenant of Rippa-Splitta. He is your only lead in the search for the astronomic array and finding a weakness in the Hive Fleet. 9109257Confront Blitzzagga 9109258Mek Blitzzagga revealed that Rippa-Splitta s chief lieutenant is an Ork named Deff Driva. He is now your lead in the search for the astronomic array and finding a weakness in the Hive Fleet. 9109259Locate and confront Deff Driva 9109260Rippa-Splitta Located 9109261Thanks to your battle against Deff Driva, you have located the Ork Rippa-Splitta in Green Tooth Gorge on Typhon. He has the location of the astronomic array you must secure. 9109262Astronomic Array Located 9109263You finally have the location of the astronomic array. You must obtain the data from this array to find a weakness in the hive fleet. 9109264Hive Weakness Located 9109265The data you recovered from the astronomic array has allowed you to locate massive Tyranid ship controlling the Hive Fleet. You are a major step closer to victory. 9109266Primary Hive 9109267To develop a weapon to poison the Hive Fleet, you must obtain a bio-toxin sample from a primary Tyranid hive. To locate such a hive, you must obtain samples from key Tyranid creatures. 9109268Defeat Tyranids marked as "Prime Gene Samples" 9109269You have obtained an important Tyranid gene sample. Continue targeting prime gene samples to locate a primary hive. 9109270Defeat Tyranids marked as "Prime Gene Samples" 9109271Hive Located 9109272You have located a primary Tyranid hive in the depths of Typhon s Ladon Swamplands. A bio-toxin sample taken from it will allow you to create a weapon to attack the hive fleet. 9109273Complete "Into the Hive." 9109274Bio-Toxin Obtained 9109275You have obtained the necessary bio-toxin sample from the Tyranid Hive. You can now develop a weapon with which to strike at the Hive Fleet. You are a major step closer to victory. 9109276Eldar Plans 9109277Eldar have now been reported across the sub-sector. They may be continuing their plan with the Orks on Calderis and Typhon, but are also active on Meridian. Break their activities on the recruiting worlds once and for all. 9109278Uncover the Eldar plan 9109279Angel Forge 9109280In order to produce the weapons needed to defeat the Tyranid invasion, you must secure Angel Forge, a massive factory complex on Planet Meridian. 9109281Meridian is the capital of the sub-sector and home to billions of Imperial citizens. Travel there to obtain access to Angel Forge, where you can manufacture the weapon to defeat the Tyranids. 9109282The Eldar have launched a series of raids across Meridian. Assist the local forces in stopping them in order to obtain access to Angel Forge. 9109283Idranel 9109284The Warlock Aurian referred to another Eldar named Idranel. He or she may be the leader of Eldar activities in the sub-sector. Chapter Librarians are searching for data on this alien. 9109285Eldar and Angel Forge 9109286You have uncovered evidence that the Eldar are targeting Angel Forge on Meridian. The reasons why are unclear, but this threatens your plan to produce weapons against the Tyranids. 9109287Idranel of Ulthwe 9109288Chapter records have identified Idranel as a powerful Eldar Farseer. She is the leader of their activities in the sub-sector and must be eliminated. 9109289Locate Farseer Idranel 9109290All Quiet on Meridian 9109291Eldar raids on Meridian have ceased and your scans detect no Tyranid presence there. The sector governor is refusing to grant you speedy access to Angel Forge, however. 9109292Eldar Trickery 9109293The Eldar somehow deceived Meridian s sensors and masked the Tyranids approach. You have countered their tricks, but the Tyranids are now invading the planet in full force. 9109294Secure assets on Meridian. 9109295Defeat the Tyranid invaders. 9109296Idranel Located 9109297Farseer Idranel has been located on Meridian. She is the Eldar leader in the sector and must be defeated before she can threaten Angel Forge and the rest of Meridian. 9109298Idranel Escapes 9109299Farseer Idranel has escaped her fate, warping away just before you were to deliver the killing blow. She will surely return. 9109300Angel Forge Under Attack 9109301A mighty Tyranid swarm is headed straight for Angel Forge. The massive defensive gate protecting the forge has somehow opened and Ork raiders are also attacking. Only you can save Angel Forge. 9109302Ork Looters 9109303You have closed Angel Gate, but Orks are moving to raid valuable stores nearby. They must be stopped or they will put the Forge at risk again. 9109304Angel Forge Secure 9109305With Idranel defeated and Governor Vandis deposed, you have secured access to Angel Forge. There, you can manufacture the weapons needed to strike at the Tyranid Hive Fleet. You are a major step closer to victory. 9109306Chapter Fleet Approaching 9109307Gabriel Angelos and the Blood Ravens Fleet are mere days away from the sub-sector, where they can use the data and weapons you have obtained to attack the Hive Fleet. You must hold the sector until they arrive. 9109308Secure assets across the sector 9109309Hold out until the fleet arrives. 9109310The Warboss 9109311You have located Warboss Bonesmasha, the mighty Ork who has led the Greenskin invasion of Calderis and Typhon. Strike at him to end that threat once and for all. 9109312Complete "Raid Against the Warboss" 9109313The Avatar of Khaine 9109314The mad Eldar have summoned the daemonic Avatar on Typhon. This fiery incarnation of an alien God is their ultimate weapon. 9109315Complete "The Wailing Doom" 9109316Chapter Fleet Lost 9109317The Hive Mind has blocked Gabriel Angelos and his fleet from emerging from the Warp. This is a great blow to the Blood Ravens, but has forced the Hive Fleet into a vulnerable position. 9109318You have one chance to deliver a killing blow to the central Hive Ship while it feeds on Typhon. You will strike at the base of the great capillary tower it feeds from and deliver the poison manufactured at Angel Forge. Imperial Guard veterans from Meridian will provide support, but this is the ultimate battle. 9109319Complete "The Last Stand" 9109320Calderis Update 9109321Typhon Update 9109322Meridian Update 9109325Holo-field 9109326Camouflages units in an area for a period of time. 9109327Click and target area 9109329Click and target enemy vehicle 9109330And They Shall Know No Fear 9109331Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.) 9109332Click to activate 9109334Kustom Shoota 9109337Click to activate 9109346Ork Invasion 9109347Calderis is currently facing a massive Ork invasion that threatens to spill over to the entire sector. 9109348Stop the Ork Invasion 9109349Captain Thule needs you to travel to Typhon to stop the Eldar from stirring up another Ork Invasion. 9109350Eliminate all insurgents 9109351Captain Thule needs you to return to Calderis to help protect the capital from a major Ork offensive. 9109352Protect the Capital 9109353Tyranid Invasion 9109354A massive Tyranid hive fleet is descending on the sector. All life will be lost if your strike force doesn t find a way to stop them. 9109355Secure supply lines on Typhon 9109356Wait for Chapter Command to respond 9109357Captain Thule Poisoned 9109358Captain Thule was grievously wounded in the fight with the Tyranid Warrior. The deadly venom from the Warrior has caused him to slip into a coma. 9109359Locate the Warrior 9109360Press the Advantage 9109361Your initial assault has the Orks scattered and backpedaling. Use this opportunity to press into their flank and secure a vital supply route. 9109362Hidden Enemy 9109363Someone appears to be stirring up the Orks and pointing them at vital targets. Finding this hidden enemy is the key to stopping the Ork invasion once and for all. 9109364Eliminate Skykilla and Gutrencha 9109365Search for clues 9109366Eldar Presence 9109367The Eldar are stirring up the Orks in the sector, and trying to stir up a massive Waaaghh! Why they are doing this is a mystery, but Captain Thule fears the worst. 9109368Capital Under Siege 9109369The Orks are attacking the capital on Calderis. The entire planet will fall if you do not stop them. 9109370Hold the gate 9109371Thule s Attacker Located 9109372The Warrior that wounded Davian Thule has been located. Locate it, and destroy it to get a venom sample that may bring Captain Thule out of his coma. 9109373Eldar Inciting the Orks 9109374The Eldar are inciting the Orks on Typhon as well. Captain Thule needs you to travel to Typhon and terminate their agent on Typhon. 9109375Ork Invasion Stirring 9109376The Orks on Typhon are starting to rally around an assassin known as Bakstabba. This Ork leader must be eliminated before he can rally more Orks to his cause. 9109377Supply Lines Jeopardized 9109378An Eldar Ranger is leading raiding parties that are endangering supply lines on Typhon. Eliminate him with extreme prejudice. 9109381Click to activate 9109395Toggle On/Off 9109405Toggle On/Off 9109406Level 2 Hive 9109413Witchblade 9109414Level 2 Teleporta Platform 9109416Secure Those Strategic Assets 9109417Most regions contain special strategic assets which you can secure to gain valuable benefits. This includes unique wargear and abilities, bonuses when completing missions, and extra mission intelligence. 9109418There are three types of these assets Communication Arrays, Automated Foundries, and Imperial Shrines. 9109419When you secure a strategic assets, the Strike Cruiser deploys generators to power them. These generators remain on the ground after you leave and keep the asset secured. 9109420The Strike Cruiser can only provide one set of generators per deployment, however. To secure more, you need to return to the map on a later deployment. 9109421The enemy may launch an attack on your secured assets, prompting a distress signal for a Defense Mission. Complete these missions before they expire to ensure you do not lose the assets and the benefits it provides. 9109422Strategic Assets = Killer Wargear 9109423The Rosarius, Locator Beacon, and Signum are wargear items granted the first time you secure an Imperial Shrine, Automated Foundry, or Communication Array, respectively. 9109424Each item grants a powerful ability, but they all have limited uses per deployment. Capture more of the corresponding strategic asset on the planet you are orbiting to have more uses when launching a mission. 9109425For example, the Signum grants the Artillery Strike ability. Capturing Communication Arrays on Calderis will boost the number of artillery strikes you can use when on Calderis. 9109426Communication Arrays grant you many benefits 9109427They grant you the Signum, an item that allows you to call in disruptive Artillery Strikes. The more secured Arrays on a planet, the more uses per deployment. 9109428They provide bonus intelligence, such as enemy weaknesses. This intel appears on mission briefings if you control Arrays on that planet. 9109429They provide additional ordnance during Defense mission. The more Arrays you have secured across the sector, the more special abilities you will have during Defense missions. 9109430Imperial Shrines grant you many benefits 9109431They grant you the Rosarius, an item that allows you to make all your squads temporarily invincible. The more secured Shrines on a planet, the more uses per deployment. 9109432They slow the rate at which aliens are able to infest that planet, allowing you to better defend the sector. 9109433If you secure enough Shrines across all planets, you receive bonus experience upon completing each mission. 9109434Automated Foundries grant you many benefits 9109435They grant you the Locator Beacon, an item that allows you to deploy turrets during missions. The more secured Foundries on a planet, the more uses per deployment. 9109436They contribute to your chance to earn additional deployments in a solar day -- a bonus appears on the debrief screen at the end of a successful mission. 9109437If you secure enough Foundries across all planets, the requirements for earning extra deployments is reduced for all missions. 9109438Communication arrays are ancient relics that can broadcast signals across an entire continent. Capturing a communication array provides several benefits that will help you in the campaign. To secure the array, select a squad and right click on the array. 9109439Generators 9109440You have deployed generators around the communication array you just secured. These generators power the array and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional strategic objectives until your next mission. 9109441You have acquired a Signum. A Signum allows you to call in artillery strikes from nearby Imperial Guard batteries. Capturing additional arrays on this planet will allow you to call in additional strikes per mission when on this planet. You can equip the Signum when you return to the strike cruiser. 9109442Additional Benefits 9109443Communication arrays provide you with additional intel in mission briefings. The more arrays you control, the more intel you will receive. Controlling numerous arrays across all planets also increases available ordnance during defend missions. 9109444Imperial shrines are temples dedicated to the Emperor of Man. They channel the powerful psychic energies that are generated by the devotion of Imperial citizens. Capturing a shrine will offer many benefits over the course of the campaign. To secure the shrine, select a squad and right click on the shrine. 9109445You have deployed generators around the shrine you just secured. These generators power the shrine and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional strategic objectives until your next mission. 9109446You have acquired a Rosarius. The Rosarius is a holy relic and offers temporary invulnerability. Capturing additional shrines on this planet will allow you to use the Rosarius more than once per mission on this planet. You can equip the Rosarius when you return to the strike cruiser. 9109447Imperial shrines provide you with multiple benefits. Shrines reduce the rate that enemies can invade the planet, and reduce the effects of their invasion. Controlling several shrines also provides an experience bonus at the end of each mission. 9109448Automated foundries are prized relics from the past that are capable of mass production on a scale that dwarfs current technology. Capturing a foundry provides several benefits that will help you in the campaign. To secure the foundry, select a squad and right click on the foundry. 9109449You have deployed generators around the foundry you just secured. These generators power the foundry and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional objectives until your next mission. 9109450You have acquired a Locator Beacon. Locator Beacons allow you to call down automated turrets. Capturing additional foundries on this planet will allow you use the Locator Beacon additional times in a mission on this planet. You can equip the Locator Beacon when you return to the strike cruiser. 9109451Automated foundries provide you with a bonus at the end of each mission that makes it easier to gain additional deployments in the same solar day. Multiple deployments in a solar day are your best chance of staying ahead of the enemy, and pushing back the invasion. Controlling multiple foundries will also lower the requirements for multiple deployments. 9109452The array you ve secured is under attack by the enemy. You need to protect the generators that power the array and hold out until the enemy s attack is exhausted. 9109453The shrine you ve secured is under attack by the enemy. You need to protect the generators that power the shrine and hold out until the enemy s attack is exhausted. 9109454The foundry you ve secured is under attack by the enemy. You need to protect the generators that power the foundry and hold out until the enemy s attack is exhausted. 9109455Defense Ordnance 9109456You have access to different types of ordnance for defend missions. How many types of ordnance you have depends on the number of Communications Arrays you control. You always have access to automated turrets. Additional arrays will unlock new ordnance types. 9109457Gabriel Angelos 9109458Right-click to have infantry enter this structure. 9109459Right-click to have infantry enter this structure. 9109460Right-click to have infantry enter this structure. 9109461Right-click to have infantry enter this structure. 9109462Right-click to have infantry enter this structure. 9109463Right-click to have infantry enter this structure. 9109464Ork Structure 9109465Ork Structure 9109466Ork Structure 9109467Ork Guard Tower 9109468Ork Structure 9109469Ork Guard Tower 9109470Choppa 9109471Tyranid Invisible Warrior 9109472 9109473 9109474Force Commander 9109475Terminator Squad 9109476Infantry 9109477Infantry 9109478Foundry Bonus 9109479Each Automated Foundry secured on this planet adds to your overall mission performance. 9109480Bonus Deployment 9109481Achieve this mission performance to be awarded an extra deployment for this campaign day. 9109484Astronomic Array 9109485Power Generator 9109486Secures the nearby strategic asset 9109487Blood Ravens 9109488Blood Ravens Chapter 9109489Dark Angels 9109490Dark Angels Chapter 9109491White Scars 9109492White Scars Chapter 9109493Space Wolves 9109494Space Wolves Chapter 9109495Imperial Fists 9109496Imperial Fists Chapter 9109497Blood Angels 9109498Blood Angels Chapter 9109499Iron Hands 9109500Iron Hands Chapter 9109501Ultramarines 9109502Ultramarines Chapter 9109503Salamanders 9109504Salamanders Chapter 9109505Raven Guard 9109506Raven Guard Chapter 9109507Black Templars 9109508Black Templars Chapter 9109509Bad Moonz Clan 9109510Bad Moonz 9109511Death Skulls Clan 9109512Death Skulls 9109513Evil Sunz Clan 9109514Evil Sunz 9109515Goffs Clan 9109516Goffs 9109517Blood Axes Clan 9109518Blood Axes 9109519Snake Bites Clan 9109520Snake Bites 9109521Goldtoofs Warband 9109522Goldtoofs 9109523Bigchoppaz Warband 9109524Bigchoppaz 9109525Speed Freak Kult 9109526Speed Freaks 9109528Ulthwe 9109529Craftworld Ulthwe 9109530Iyanden 9109531Craftworld Iyanden 9109532Alaitoc 9109533Craftworld Alaitoc 9109534Biel-Tan 9109535Craftworld Biel-Tan 9109536Saim-Hann 9109537Craftworld Saim-Hann 9109538Yme-Loc 9109539Craftworld Yme-Loc 9109540Altansar 9109541Craftworld Altansar 9109542Lugganath 9109543Craftworld Lugganath 9109544Il-Kaithe 9109545Craftworld Il-Kaithe 9109546Iybraesil 9109547Craftworld Iybraesil 9109548Leviathan 9109549Hive Fleet Leviathan 9109550Leviathan Variant 9109551Hive Fleet Leviathan Variant 9109552Leviathan Variant 2 9109553Hive Fleet Leviathan Variant 2 9109554Kraken 9109555Hive Fleet Kraken 9109556Behemoth 9109557Hive Fleet Behemoth 9109559Kaelor 9109560Craftworld Kaelor 9109561Flesh Tearers 9109562Flesh Tearers Chapter 9109563Blood Angels Death Company 9109564Dark Angels Deathwing 9109565Crimson Fists 9109566Crimson Fists Chapter 9109567Silver Skulls 9109568Silver Skulls Chapter 9109569Colossus 9109570Hive Fleet Colossus 9109571Hydra 9109572Hive Fleet Hydra 9109573Jormungandr 9109574Hive Fleet Jormungandr 9109575Tiamet 9109576Hive Fleet Tiamet 9109577Ophidia 9109578Hive Fleet Ophidia 9109579Ouroboris 9109580Hive Fleet Ouroboris 9109581Kraken Splinter Fleet 9109582Leviathan Splinter Fleet 9109583Behemoth Splinter Fleet 9109584Harbinger 9109585Apophis 9109586Dagon 9109587Perseus 9109588Locust 9109589Scarabus 9109590Hive Fleet Harbinger 9109591Hive Fleet Apophis 9109592Hive Fleet Dagon 9109593Hive Fleet Perseus 9109594Hive Fleet Locust 9109595Hive Fleet Scarabus 9109596Behemoth - Prandium Tendril 9109597Behemoth - Macragge Tendril 9109598Behemoth - Tyran Tendril 9109599Behemoth - Thadros Tendril 9109600Behemoth - Phall Tendril 9109601Behemoth - Valos Tendril 9109602Kraken - Ichar Tendril 9109603Kraken - Devlan Tendril 9109604Kraken - Darson Tendril 9109605Kraken - Graia Tendril 9109606Kraken - Lamarno Tendril 9109607Kraken - Miral Tendril 9109608Kraken - Moloch Tendril 9109609Kraken - Kreel Tendril 9109610Kraken - Sotha Tendril 9109611Kraken - Veridian Tendril 9109612Leviathan - Octavius Tendril 9109613Leviathan - Gryphonne Tendril 9109614Leviathan - Tarsis Tendril 9109615Leviathan - Valedor Tendril 9109616Leviathan - Capilene Tendril 9109617Leviathan - Tesla Tendril 9109618Leviathan - Carpathia Tendril 9109621Hotkey %1HOTKEY% 9109622Warp Field 9109623Activate a protective shield. 9109624Click and target ally 9109629Move Avitus near the beacon 9109630Angels of Absolution 9109631Angels of Absolution Chapter 9109632Angels of Redemption 9109633Angels of Redemption Chapter 9109634Angels of Vengence 9109635Angels of Vengence Chapter 9109636Marauders 9109637Marauders Chapter 9109638Rampagers 9109639Rampagers Chapter 9109640Storm Lords 9109641Storm Lords Chapter 9109642Angels Encarmine 9109643Angels Encarmine Chapter 9109644Angels Sanguine 9109645Angels Sanguine Chapter 9109646Angels Vermillion 9109647Angels Vermillion Chapter 9109648Blood Drinkers 9109649Blood Drinkers Chapter 9109650Red Talons 9109651Red Talons Chapter 9109652Brazen Claws 9109653Brazen Claws Chapter 9109654Novamarines 9109655Novamarines Chapter 9109656White Consuls 9109657White Consuls Chapter 9109658Black Consuls 9109659Black Consuls Chapter 9109660Preators of Orpheus 9109661Preators of Orpheus Chapter 9109662Genesis 9109663Genesis Chapter 9109664Revilers 9109665Revilers Chapter 9109666Raptors 9109667Raptors Chapter 9109668Ravener Tunnel 9109669Tyranid Tunnel that allows infantry to travel through. 9109670Ravener Tunnel 9109671Building 9109672Move at increased speed for a brief period. 9109673"Never forget the sacrifices your brothers have made. Their blood is your blood." From the sermons of Chaplain Mikelus 9109674MkIIIb Terminator Issue. Integrated into Terminator armor, this mighty power fist delivers devastating strikes against the enemies of man. Effective against infantry and armor alike. 9109679You have gained a new rank! 9109680You have earned a new rank! 9109681You have reached the next army level! 9109682Your %1RACE% army level is now 9109683Your %1RACE% army level is now 9109684Your %1RACE% army level is now 9109685Your %1RACE% army level is now 9109686Your %1RACE% army level is now 9109687Your %1HERO% is now 9109688Rank %1RANK_NUM% %2RANK_NAME% 9109689Your %1SQUADS% army now equips 9109690Your %1SQUADS% now equip 9109691%1WARGEAR% 9109693Witchblade 9109695Runes of Reaping 9109696Capillary Tower 9109697Capillary Tower 9109698Capillary Tower 9109700Blood Runes 9109702Runes of Reaping 9109705Grants the Rally ability 9109707Can hit multiple targets 9109708Thrown Weapon 9109709Thrown Weapon 9109710Thrown Weapon 9109711Limited Use 9109712Limited Use 9109713Limited Use 9109714Limited Use 9109715Heals all nearby allies 9109716Limited Use 9109717Limited Use 9109718Thrown Weapon 9109719Laurels of Command 9109720Allows reinforcements to arrive via drop pod. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9109721Damages targets at impact point 9109722Thrown Weapon 9109723Can hit multiple targets 9109728Merciless Strike 9109729Lash out at a specified target with an explosive short-ranged melee attack. 9109730Lash out at a specified target with an explosive short-ranged melee attack. 9109731Click and target location 9109732Assault Jump 9109733Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9109734Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9109735Click and target area 9109736Cyclone Missile Launcher 9109737Auxiliary Weapon 9109738+1 to Ranged Combat Discipline 9109739These weapons, fitted to the ancient and mighty suits of Tactical Dreadnought Armor, are essentially large racks of missiles enabling the Terminator Marine to engage vehicular and infantry targets. 9109742To save your progress in Dawn of War II, you must create a profile. 9109744Create a profile now 9109749--RICH PRESENCE XLAST 9109750-- Campaign 9109751{(C)PRES_CTX_CAMPAIGN_NAME}, Level {(P)PRES_PROP_CAMPAIGN_LEVEL} 9109752Day {(P)PRES_PROP_DAY_NUMBER} - {(C)PRES_CTX_CAMPAIGN_STATUS} 9109753-- Idle 9109754Idle 9109755-- Main Menu 9109756Main Menu 9109757--Ranked Game 9109758Ranked Game 9109760Skirmish Game 9109761Multiplayer Game 9109762{(C)PRES_CTX_VICTORY_CONDITION} - {(C)PRES_CTX_MAP_NAME} 9109763CTXS_CAMPAIGN_ELDAR- Eldar 9109764CTXS_CAMPAIGN_ORK - Ork 9109765CTXS_CAMPAIGN_SPACE_MARINE - Space Marine 9109766CTXS_CAMPAIGN_STATUS_FIGHTING_ELDAR - Fighting Eldar 9109767CTXS_CAMPAIGN_STATUS_FIGHTING_ORKS - Fighting Orks 9109768CTXS_CAMPAIGN_STATUS_SPACE_MARINES - Fighting Space Marines 9109769CTXS_CAMPAIGN_STATUS_FIGHTING_TYRANIDS - Fighting Tyranids 9109770CTXS_CAMPAIGN_STATUS_MERIDIAN - Orbitting Meridian 9109771CTXS_CAMPAIGN_STATUS_TYPHON - Orbitting Typhon 9109772CTXS_CAMPAIGN_TYRANID - Tyranid 9109773CTXS_CAMPGAIN_STATUS_CALDERIS - Orbitting Calderis 9109774CTXS_CAMPGAIN_STATUS_CALDERIS - Victory Point 9109775(2p) Siwal Frontier 9109776(2p) Legis High Stratum 9109777(2p) Green Tooth Jungle 9109778(6p) Capital Spire 9109779This will permanently delete this replay file. Are you sure you want to proceed? 9109780Choose your language 9109783No Multiplayer Privilege 9109784Multiplayer privileges have been disabled on your account. 9109785Level 2 Webway Assembly 9109786Army Level 9109787Army Experience Required %1EXPERIENCE_REQUIRED% 9109788Army Level %1LEVEL% 9109789Army Level %1LEVEL% - %2CLASS% 9109790Next Army Level 9109791%1EXP% RP 9109794Fires a burst of concentrated psy energy at a target 9109795igguy 9109798Kustom Shoota 9109799Notice 9109800Connection to authentication server has been lost. Please ensure the Steam client is running. 9109801Notice 9109802You must be connected to the authentication server to play multiplayer. Please ensure the Steam client is running in online mode. 9109803Deploy Tarantula 9109804Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9109805Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9109806Click and target location 9109807Tankbusta Bomb 9109808Throw a bomb that sticks to wagons. Damages and disables vehicles. 9109809Throw stickybomb to damage and disable a vehicle 9109810Click and target enemy vehicle 9109811Scout Marine 9109813Armor 9109814Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9109820Power Armor 9109821You require more Requisition 9109822You require more Power 9109823You require more Energy 9109824Population Capacity Reached 9109825You require more Waaagh! Stomp and kill! 9109826You require more Zeal. Exterminate your enemies! 9109827You require more Psychic Might. Kill your enemies. 9109828You require more Biomass. Attack your enemies. 9109829A version of Dawn of War II is currently running. You must close all open instances of Dawn of War II before you can begin the install. 9109830An error occurred while configuring essential DirectX components. The install cannot continue. Please contact THQ technical support. 9109831Play Dawn of War II 9109832Read compatibility notes, game tips, and release notes for Dawn of War II 9109833Play 9109834Home Page 9109835http //www.dawnofwar2.com 9109836Support 9109837http //support.thq.com/ 9109838Register 9109839http //www.dawnofwar2.com/register 9109840View Readme 9109841Create and edit skirmish, multiplayer, and single-player maps 9109842Configuring DirectX 9109843Creating the installation directory 9109844Configuring uninstall information 9109846Installing the Microsoft C/C++ runtime 9109847Installing files 9109848Installing supplementary documentation 9109849Configuring the Media Center launcher 9109850Configuring the Start menu 9109851Configuring the Windows Firewall 9109852Configuring the Games Explorer 9109853Installation complete 9109854Configuring Rich Save Game support 9109855Uninstall Dawn of War II
https://w.atwiki.jp/sentokun/pages/203.html
3/1週 Heroic12週目 さらに5%nerf追加された。 warmaster前までは省略 ---- Blackhorn(H) nerfもせいもあって序盤墜落死がいたりしてもごりおせた。 火の運は良かった。 ---- Spine of DW(H) 2週目。 全体の理解度、fitするstrategyを徹底して詰める前段階といったところ。 まだまだだ。 ---- Madness of DW(N) 略 ====
https://w.atwiki.jp/whmoc/pages/34.html
[部分編集] Chaos ChaosClan Unit ケイオス軍。 [部分編集] Clan 祖神 勢力 Undivided Clan Eshin Khorne Clan Skryre Nurgle Warlord Clan [部分編集] Unit ※ユニット毎の頁を作成し、ここにはユニット名のみを羅列。 ユニット 説明 特殊技能
https://w.atwiki.jp/sentokun/pages/172.html
10/24 H-Ragnarosのp2での処理法を大幅に変更。p3にぼちぼち入れるようにはなってきた。 予想してたやり方と結構違ったので最初は戸惑ったが、2-3回で安定してdmg doneは出るように。 このやり方だとCoE/Ebon Plague有りで3seedやって2.2Mくらいが限度か。 後はgearに応じたDPSを出せてない人がDPSを上げて、p1/p3を早く終わらせることが課題。 今週は最終日だけtrinketのzethだけ残しの普通のhaste buildでやった。DIは3日目だけ。 p2に関してはモフがmastery buildでなくても、他のaoe DPSが出しやすい手法なので問題なさそうだった。 ということで自分もsingle DPSを如何に上げるかを重視してやったが、もう今のOSgearでは頭打ちなのかな。 反省動画を見返して来週までにまた工夫の余地を探しておくか。 gearはとりあえず378でいいからbalance 4setが欲しい。neckはようやくVPで買えそう。 trinketも本来はzethよりspiritの奴をhaste reforgeして使う方が良いが、どうしたもんか。 1/3waveにint boostあればそれで十分かな、いやでもadd処理割とぎりぎりだし・・・と悩ましいところ。 猫でもそれなりにAoEはでるから無しではないんだけど、今のうちのAOE DPSだと微妙なライン。 イベントのDruid Q Aから適当訳 Feral DPSはdouble fist装備できるようになるかね? NO Moonkin AoE DPS出すのにsolar campしないといけない、そうするとsingle DPSゴミなんだけど? 5.0でHurricaneをarcaneダメージに移すよ。好きにAEできるよ(あんまいみねー 5.0の4specだと熊tankが殴られてないときには猫になってDPS出したりできないじゃん? 他のtankはそれできねーし熊もできなくするよ。 Rest druidがAE healするときは結局hotばら撒きspamしかないんだけどなんかoptionふやさない? キノコ爆発したら爆破で回復するように、とかは計画中(マジックマッシュルーム パンダモンク動画見たが竜巻旋風脚まんまで笑った。 昇竜拳とか波動拳もあったらいいのに。 名前 コメント
https://w.atwiki.jp/thief/pages/131.html
First HammerはTDP/TGのHammer Templeに展示されている先史の石鎚。HammeriteのTricksterの影からの昇華を象徴する品。 GarrettがHammeriteの見習いに変装してHammer Templeへ侵入したとき、彼によって盗まれている。(難易度HardかExpert) 関連 Skull of St. Yora Forge s Child このページはDark Wikiから画像を引用しています
https://w.atwiki.jp/nidhoggr/pages/28.html
Wizardry Onlineとは 株式会社Gamepotが提供するMMORPGです 『Wizardry』という家庭用ゲームソフトのMMORPG版です。 一体どういうゲームかと言うと・・・やってみればわかります★ 2011年10月14日より正式サービスがスタートしており、まだまだ始まったばかりのゲームです。期待性抜群です。 詳しいことはこのwikiを読むより、公式HPを見たほうがいいと思いますので、外部リンクにもリンク貼ってますがここにも貼っておきます。 Wizardry Online公式 ゲーム内マナー等につきましては公式マナーポリシーを一読下さい。 今からWizOn始める方は是非ともリーディンスルー鯖にて開始し、当ユニオンに遊びにきてください♪ ユニオンメンバー一同お待ちしております!!
https://w.atwiki.jp/dawnofwar/pages/67.html
Mine Field(Ork)(Ork、建設物) OrkのMine Field(地雷原)。 燃料用のポリタンクに時限発火装置付きのダイナマイトを乗せてあるという有り得ない構造をしている(ように見えるが実は全然違うのかもしれない)。 それをグレッチンが木槌で叩きまくるという有り得ない行動をしている(ように見えるが実は全然違うのかもしれない)。 Stats Mine Field 建設コスト 50 50 削除時の返還資源 25 25 資源ボーナス なし 建設時間 20秒 建設に必要な条件 なし 建設限界数 なし 体力 500/0 アーマー Building Low コントロールエリア 20 視界範囲 10(ステルス看破6) 武装 なし 生産 なし アドオン なし 研究 なし アビリティ Infiltration(ステルス) 種別 受動型 対象 自分 条件 なし 効果 建設直後からInfiltration(ステルス)状態になる Mine Field 種別 受動・行動型 対象 敵軍のユニット 条件 敵が範囲10以内に接近した時 再発動までの時間 4秒 効果 敵の接近に反応して起爆し、対象を吹き飛ばす。ステルス状態のユニットに対しても発動する。起爆するたびにMine Fieldの体力が100減少し、0になれば(敵の攻撃を受けたのと同様に)破壊される。ダメージは歩兵に対しては90程度、ビークルに対しては200程度。爆発の範囲は5。 適用される研究 なし 概要 オークの地雷原。防御施設の一つであり、接近してきたユニットにダメージを与え、歩兵を跳ね飛ばす。Infiltration能力を持つため、Detectorがいなければ一方的に相手を転ばせることができる。 他勢力のものと同等の特性を持つが、オークの特性である「建物の体力が低い」が当てはまっており、最大でも5回の起爆しかできない(最も「高性能」なEldarやChaos Space Marineのものは13回起爆できる)。 とはいえ、使う機会はまったくないので気にすることはない。
https://w.atwiki.jp/mainichi-matome/pages/3955.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Japan's online communities turning from SNS to S.E.X.日本のオンラインコミュニティーは、SNSからS.E.X.へと向かう 拡散状況 関連ページ Japan s online communities turning from SNS to S.E.X. 日本のオンラインコミュニティーは、SNSからS.E.X.へと向かう 0 Japan s online communities turning from SNS to S.E.X. 2006,09,29 Spa! 10/3 By Ryann Connell 日本のオンラインコミュニティーは、SNSからS.E.X.へと向かう 1 The country s biggest Social Networking Service, mixi, recently went public, prompting it to purge itself of anything pubic. この国最大のソーシャルネットワーキングサービス・mixiが、最近株式を公開し、即座にmixiからあからさまなものすべてを追放した。 2 The result has been a boon for operators of adult-oriented SNS such as sexii and Private People that cater for people with little more than lust on their minds, according to trendy men s weekly Spa! (10/3). その結果、強い性欲でしかないものを頭に持った人々の要求を満たす、sexiiやPrivatePeopleといった、アダルト指向SNSの運営者が利益を得た。トレンディーな男性週刊誌SPA!(10/3)より。 3 As those who put racier profiles or pictures up on mixi are escorted out of the community, they re finding their way toward the mushrooming adult-oriented SNS sites, creating an entirely new world of online erotic communication, to put it in the magazine s own words. SPA!に書かれていることによれば、mixiにいやらしいプロフィールや画像を掲載していた人々がmixiから退会させられたため、かれらは、急成長中のアダルト指向SNSサイトへと向かう自らの道を見つけ、まったく新しいオンラインのエロティックなコミュニケーションの世界を創造しつつある。 4 With membership already topping 8,000, sexii is so far Japan s largest adult-oriented SNS. 会員数がすでに8000人を上回っていることのために、sexiiは今のところ日本最大のアダルト指向SNSである。 5 "We re actually an online advertisement company, but when we heard that mixi was cracking down on people who were a bit too raunchy, we decided to step in and fill the breach, and started up sexii in May," the site s operator, who is not named, tells Spa! "We never dreamed we d get so many people registering so quickly and have had to hurry up and put in some more servers. We re currently using three massive servers to cope with the traffic. Mind you, I think we re the only place where a company is actually running an adult-oriented SNS. All the others are still being run by individuals." 「私たちは実のところはオンライン広告会社ですが、いささか卑猥すぎる人々に対して断固たる処置をmixiがとったことを聞いたとき、私たちはその仲違いに入り込んで隙間を埋め、5月にsexiiを開始しました。」と、名前の記されていない、このサイトの運営者はSPA!に語る。 「私たちは、こんなに多くの人々がこんなに素早く登録するとは夢にも思わず、急いでいくつかサーバを追加しなければなりませんでした。 私たちは現在、データ転送量に対応するため大きなサーバ3台を使っています。 念のために言うと、実際に会社がアダルト指向SNSを運営しているのは私たちだけだ、と私は思います。 ほかのすべてのアダルト指向SNSは、未だに個人によって運営されています。 6 It s true that other adult SNS sites are packed with plenty of revealing photos of a type that can t be found on sexii, which is a deliberate policy of the company. ほかのアダルトSNSサイトはsexiiでは見つけられないような種類の大量のモロ写真でいっぱいであることは事実であるが、それはこの会社の意図的なポリシーである。 7 "We re deleting any risky photos. Even if we are an adult site, that doesn t mean anything goes. We abide by the law," sexii s operator says before jokingly adding "We like to set up fights between our administrators and users to find out just how far people can go before we draw the line and take their pictures down." 「私たちはリスクのある写真はどれも削除しています。 いくら私たちがアダルトサイトであっても、そのことは「なんでもあり」を意味しません。 私たちは法律を守ります」と、sexiiの運営者はいい、冗談っぽくつけくわえる: 私たちが線引きをして人々の写真を削除する前に、かれらがどこまでいきつくのかを見つけ出すためだけに、管理者とユーザーの間にケンカを発生させることが、私たちは好きです。 8 While mixi has hundreds of millions of yen in advertising on offer as an incentive to clean itself up, it s hardly likely that companies are going to be rushing to the adult SNS sites to pay for their products to be promoted. So, where s the incentive to run them? mixi自体を運営するためのインセンティブとして、mixiが広告料として数億円を所有している一方で、自分たちの製品の宣伝のために、企業がアダルトSNSサイトに押し寄せてお金を払うということは、とてもありそうに無い。 では、アダルトSNSを運営するためのインセンティブはどこにあるのだろう? 9 "Adult-oriented sites have lost a bit of their steam, thanks to all the scamming that had been going on. Places that had a lot of once-popular erogs (erotica-oriented blogs) like mixi and Livedoor have cleaned up their acts, too. But all we re interested in, really, is making a fine, adult-oriented SNS where people can have a good time," sexii s operator tells Spa! "We re an ad company now, but we re thinking about one day offering pay-per-view contents like videos or erotic chats. Frankly, we re quite happy to see mixi become even stricter because that only means all the more people coming to us." (By Ryann Connell) 「以前行われていたすべての詐欺のおかげで、アダルト指向サイトはその勢いを少々失っています。 mixiやライブドアといった、かつて人気だったエログ(エロティック指向ブログ)をたくさんかかえていた場所は、また、行いを改めています。 しかし私たちが興味を持っていることすべては、信じて欲しいのですが、人々がよい時間を過ごすことができる、すてきな、アダルト指向SNSを作ることなのです」と、sexiiの運営者はSPA!に語る。 「私たちは現在広告会社ですが、しかし私たちはいつの日か、ビデオやエロティックなチャットといった、ペイ・パー・ビュー課金方式のコンテンツを提供することを考えています。 正直なところ、私たちはmixiが規制をより厳しくしているのを見て喜んでいます、なぜならそのことはまさに、いっそう人々が私たちのところへやってくることを意味するからです」(ライアン・コネル記) 10 (Mainichi Japan) September 29, 2006 (毎日 日本) 2006年9月29日 拡散状況 AsianIdols.Net 部分転載:http //www.asianidols.net/comment.php?comment.news.102 fuckedgaijin 部分転載:http //www.fuckedgaijin.com/forums/showthread.php?t=15827 Japundit 部分転載:http //blog.japundit.com/archives/2006/10/06/3742/ 英語サイト http //sgforums.com/forums/2427/topics/213397 関連ページ AsianIdols.Net Japundit WaiWaiの記事を転載した英語サイト:S fuckedgaijin 毎日新聞英語版から配信された記事2006年
https://w.atwiki.jp/dow2jpmodwiki/pages/58.html
9064608It will not survive another attack. 9064609A Carnifex is said to be unkillable, Commander. 9064610But you have wounded it. Strike again and you will do the impossible. 9064611The Carnifex and its brood may repel individual attacks, but at great cost. 9064612You have weakened the enemy, Commander. 9064613Our Librarians sense the Hive Mind. It withdraws from the wounded Zoanthrope. 9064614Finish off the beast, Commander. 9064615That Zoanthrope channels the might of Hive Mind, Commander. 9064616You have wounded it gravely. Another strike will kill it. 9064617Commander, your squads are restored and ready to deploy again. 9064618The Lictor s brood has suffered significant losses. 9064619Commander, your attack has weakened the Ravener and its brood. 9064620Your squads are restored and ready to strike at the wounded beast. 9064621The Hive Tyrant still stands, Commander, but you have weakened its hive. 9064622In time it will restore itself, but another strike now can take advantage of its vulnerability. 9064623All squads are restored, Commander. 9064624The Tyranid brood, however, has yet to recover. It is vulnerable to a renewed attack 9064783Stompa 9065170Warp Field 9065171Grants the Warp Field ability to the Hive Tyrant. While active, damage received drains Energy instead of Health. 9065191Defeat Ork Assault 9065192Orks are incoming towards your position. Take cover and destroy them. 9065196Bolter 9065198stabby bits 9065204Grants the Lictor Alpha scything talons. These weapons strike fear into the target reducing damage output. 9065212Flesh Hook 9065225Wrong version. The host of the game is using different campaign data than you. 9065232Commander, grave news. 9065233The Tyranid Hive Mind s efforts continue to stymie our travels through the Warp. 9065234Our last Astropath suffers now in the effort to transmit this message to you, and only a few Librarians and Navigators remain to guide us. 9065235It is unlikely the Litany of Fury will ever emerge from the Warp. 9065236Commander, we have received orders from Captain Angelos to deliver several concentrated bio-toxin doses to you. 9065237I have readied a contingent of Imperial Guard veterans to provide you with additional firepower during this critical mission. 9065238More hindrance than help. 9065239Many are veterans of Angel Gate, Commander. They see supporting you as a matter of duty. 9065240They will deploy in Valkyrie gun ships and rendezvous with you on the surface of Typhon. 9065241Accept their help, Commander. In this battle, we are all brothers. 9065242Commander, your cruiser will punch its way into the mass of smaller Tyranid ships guarding the main hive fleet. 9065243Once in position, the Armageddon will drop your hand-picked squads at the base of the massive capillary tower where the main hive ship is feeding. 9065244Thanks to the data you collected earlier, Apothecary Gordian has readied a special bio-toxin. 9065245You are to poison the tower and through it the brain of the Hive Fleet itself. 9065246One way or another, this will be the last battle of the defense of Aurelia. 9065247Third squad down to six men, Sergeant. No survivors from Second. 9065248Right. Morris Form survivors into full squads and then inventory what gear we have left. 9065249Fagan Get the remains of the first squad into a perimeter and then get that blasted auspex working. 9065250Glad to hear it. Form up your men and follow us. 9065251Yes, sir. 9065252First poison site ahead, Commander. 9065253We can place the toxin injection device at your command. 9065254Bio-toxin delivery underway. 9065255I for one, do not intend to let that happen. 9065256Commander, North and South approaches are both vulnerable. 9065257Permission to take up position? 9065258Tyranid Ravener! Eliminate it! 9065259Lictor! Kill the Spook! 9065260Warrior-beast! Open fire! 9065261Tyranid Brain! Kill that thing! 9065262Poisoning 25% complete. 9065263Poisoning 50% complete. 9065264Poisoning 75% complete. 9065265There are exposed veins further along the ridge. 9065266There s another vein, Commander. 9065267We can use it to administer the second dose. 9065268Second bio-toxin delivery starting now. 9065269We fight these monsters in a twisted nightmare. 9065270The whole damn planet is infected. 9065271We have taken heavy damage, but can deploy tarantula sentry guns at your command. 9065272Here they come! For the Emperor! 9065273Always assuming this works. 9065274It worked! 9065275Yes! Die you alien scum! 9065276Yeah! 9065277Alright! 9065278Thank the Emperor. 9065279The bio-toxin is working its way through the alien fleet, causing agony and chaos in the enemy. 9065280This will allow an Imperial fleet to arrive in system and destroy what s left of them. 9065281But the hives on the ground will recover soon enough. 9065282I imagine they will renew their attack in a few moments. 9065283And we have lost all contact with Thunderhawk 2 and our Strike Cruiser. 9065284Come, Thaddeus. Did you imagine any of us would return from this mission? 9065285No. 9065286I suppose I did not. 9065287Then I guess we had better take as many of the damn bugs with us as we can. 9065288Well said, Sergeant. 9065289Indeed, Avitus. 9065290Brothers, make yourselves ready. 9065291And may we find ourselves again at the right side of the Emperor. 9065292Tyranid wave down. Move up! 9065293Tyranid wave coming in! Get to cover and cut them down! 9065294Beacon spotted, Commander. 9065295Ready to activate. 9065296Well met, Commander, Sergeants. 9065297Commander combat supplies to replenish our weaponry. 9065298The might of the chapter comes to join us! 9065299We must kill this beast. 9065300It will fall, Captain Angelos. 9065301The beast nests at the top of these ruins. Move out when you are ready and I will accompany you. 9065302The rest of our forces will guard our flanks. 9065303These Space Marines have this position secured. We must make for the top of the ruins. 9065304There it is! To war! 9065305It wields a massive venom cannon. Use cover. 9065306It is going to strike with its tail! 9065307Tail strike! Clear away! 9065308More creatures! Eliminate them! 9065309We have severed its tail! Press the attack! 9065310It channels Warp powers! Move! 9065311Its wounds redouble its fury! 9065312It is going to charge! 9065313It slams the ground! 9065450Poison 9065459Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location. 9065874Cloak of Shadows 9065897Level 2 Hive 9065898Level 2 Hive 9065899Locate the Ork Camp 9065900Collapse the Cave Entrance. 9065901The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance using grenades or targeting explosives. 9065902Level 3 Teleporta Platform 9065903Level 2 Teleporta Platform 9065906Level 3 Hive 9065908Level 2 Teleporta Platform 9065910Level 2 Hive 9065912Level 2 Teleporta Platform 9065913Level 3 Teleporta Platform 9065914Level 2 Teleporta Platform 9065933Grenade that target. 9065934Standard movement. 9065935Loose formation. 9065936Under suppression! Get to cover! 9065937Heavy fire! Move to cover! 9065938Structure clear. 9065939There is no shelter from the righteous. 9065940Building clear of xenos. 9065941We have cleared it. 9065942Obstacle removed. 9065943Incoming fire! Move! 9065944We need to change position! 9065945Grenade! 9065946Enemy grenade! 9065947Put a grenade through the window. 9065948Grenade going in. 9065949This will clear them out. 9065950Deploy melta bomb! 9065951Melta on that target! 9065952Take out that Eldar platform. 9065953Eliminate that Greenskin gun. 9065954Destroy that hive node. 9065955Target the brood nest. 9065956Destroy those spore mines! 9065957Target the spore! 9065958Fill that building with flames. 9065959Deploy flamers on that structure. 9065960Kill the Greenskin. 9065961Tarkus here taking heavy losses! 9065962Tactical squad to Command we need assistance! 9065963Eldar down! 9065964One less Eldar to plague us. 9065965Greenskin eliminated. 9065966Ork target destroyed. 9065967Tyranid killed. 9065968Little by little we are thinning the swarm. 9065969Enemy structure destroyed. 9065970Eldar grav platform eliminated. 9065971Ork emplacement destroyed. 9065972Hive node destroyed. 9065973Clear Out 9065974Unlock Ability - Swing equipped weapon in a wide arc, knocking nearby enemies backwards. 9065975Ability Unlocked - Swing equipped weapon in a wide arc, knocking nearby enemies backwards. 9065976Requires Clear Out upgrade 9066019Mark Target 9066020Any target Cyrus engages in ranged combat becomes marked. Any squad attacking a marked target does so with greatly increased accuracy. 9066021Any target Cyrus engages in ranged combat becomes marked. Any squad attacking a marked target does so with greatly increased accuracy. 9066040Silent Revival 9066041Become able to revive allied squad leaders while infiltrated without being detected. 9066042Cyrus can revive allied squad leaders while infiltrated without being detected. 9066043Advanced Infiltrate 9066044Become able to use accessories while infiltrated without being detected. 9066045Cyrus can use accessories while infiltrated without being detected. 9066046Master Infiltrate 9066047Greatly reduce the Energy cost of Infiltrate. 9066048Energy cost of Infiltrate is greatly reduced. 9066062Space Marine Tank 9066063Predator Tank 9066064Predator Tank 9066065Vehicle 9066066Predator Tank 9066092Power Klaw 9066093Warboss 9066094Power Klaws 9066095Heavy Melee weapon effective against all unit types. 9066104Destroy the Ork Ambush force 9066105Ork Kommandos have ambushed your squads, destroy them. 9066110Level 2 Webway Assembly 9066112Level 3 Webway Assembly 9066118Let fly grenade! 9066119Use a grenade! 9066120Use explosives! 9066121Put a grenade on that target. 9066122Standard firing mode. 9066123Conserving ammunition. 9066124Avitus under suppression. Move to cover. 9066125Taking suppressive fire! Move to cover! 9066126That building is now their tomb. 9066127They found no shelter from us. 9066128Their cover was of little use. 9066129Building cleared. 9066130Obstacle eliminated. 9066131Relocate before it is too late! 9066132Enemy has this place targeted. 9066133Grenade! Move! 9066134Get away from that grenade! 9066135A grenade will clear them out. 9066136Put a grenade into that structure. 9066137Room-clearing charge going in. 9066138A gift from the chapter, alien. 9066139Throw melta bomb! 9066140Melta away! 9066141Reduce that weapon to dust. 9066142Targeting Greenskin guns. 9066143Purge that filthy node. 9066144Rain fire on that birthing sac. 9066145Eliminate those spore mines! 9066146Destroy that spore! 9066147Fill that building with flames. 9066148Kill those damnable Eldar! 9066149Purge the Greenskin. 9066150I will scour the Galaxy of all Tyranids. 9066151For the Emperor! 9066152To victory! 9066153Avitus here taking heavy losses! 9066154Devastator Squad requires support! 9066155All Eldar will meet such an end. 9066156Eldar destroyed. 9066157A few less Greenskins will do this world good. 9066158Ork eliminated. 9066159Purged the Tyranids. 9066160Hive beast killed. 9066161Eldar weapons platform destroyed. 9066162Ork turret eliminated. 9066163Hive node purged. 9066164Tyranid nest destroyed. 9066165Spore Mines eliminated. 9066166Tyranid mycetic spore burst and scoured. 9066167Enemy flamers driving us out! 9066168Flamers on out position! 9066169Devastators tied in melee! 9066170Melee fighters have us pinned down! 9066171Close combat! We can t get a shot off! 9066172Destroy it. 9066173Removing. 9066174In pieces. 9066175Avitus under attack! 9066176Clear that obstacle. 9066177Deal with that. 9066178Dealt with. 9066179It is gone. 9066180Make a path. 9066181Target acquired. 9066182I shall crush it. 9066183It is as dust. 9066184Come on aliens! Show me your fury! 9066185Devastators under enemy attack! 9066186None may block our path. 9066187Clear the path. 9066188Destroy it. 9066189It is dust now. 9066190Wot?! We gots an even bigga Nob now?! What ever. 9066191Ah… Now dis klaw ll snip some eads right off. 9066192Commander, we have located the Greenskin chieftain. 9066193Warboss Bonesmasha has led his Orks against Imperial holdings across three worlds. 9066194He will not rest until he has conquered the sector. 9066195Bonesmasha must be stopped, once and for all. 9066196So long as this Warboss lives, no human in the sector is safe. 9066201We will not be seen. 9066202Into hiding. 9066203Pick up the pace, initiate. 9066204Move with speed. 9066205Swift movement. 9066206Full speed. 9066207Termagant 9066210Consume mass quantities! 9066211Tyranid Termagant 9066215Termagant 9066216Gauntii Virago 9066239Level 2 Stronghold 9066240Shuriken Cannon Platform 9066243Brightlance Platform 9066246D-Cannon Platform 9066251Shuriken Catapult 9066252Level 2 Stronghold 9066253Mobile weapons platform armed with an anti-armor cannon. Has a limited firing arc and requires set-up time. 9066254Guardian 9066255Brightlance Weapon Team 9066256Infantry 9066260Mobile weapons platform armed with a suppression weapon. Has a limited firing arc and requires set-up time. 9066261Guardian 9066262Shuriken Cannon Weapon Team 9066263Infantry 9066267Mobile weapons platform armed with a powerful artillery weapon. Has a limited firing arc and requires set-up time. 9066268Guardian 9066269D-Cannon Weapon Team 9066270Infantry 9066275Level 3 Stronghold 9066276Level 3 Stronghold 9066311Level 2 Webway Assembly 9066312Planting charges. 9066313Placing explosives. 9066314Charges set. 9066315Ready to detonate, Commander. 9066316Cautious movement. 9066317Accuracy over speed. 9066318Suppressive fire! Find cover! 9066319Heavy autofire! Get to cover! 9066320Structure cleared. 9066321Entrenched enemy removed. 9066322Their shelter has failed them. 9066323None survive within. 9066324Obstacle removed. 9066325An impediment no more. 9066326The enemy has targeted this area. Move. 9066327Enemy fire coming in. Get moving. 9066328Grenade! 9066329Explosives. Clear out. 9066330Clearing the structure. 9066331Grenade going in. 9066332A gift for the enemy. 9066333Get a grenade into that building. 9066334Let fly melta bomb. 9066335Eliminate that grav platform. 9066336Targeting Ork emplacement. 9066337Take out the hive node. 9066338Clean out that hive filth. 9066339Purge the nest. 9066340Eliminate those spore mines. 9066341Destroy that drop spore. 9066342Use flames on that structure. 9066343Burn it down. 9066344Move in and cover it in flames. 9066345Target that Eldar. 9066346This is Cyrus. Taking losses! 9066347Cyrus here. I need assistance. 9066348Eldar down. 9066349One less Eldar. 9066350Greenskin killed. 9066351Ork, freshly dead. 9066352Tyranid down. 9066353One down. Millions to go. 9066354Structure flattened. 9066355Structure destroyed. 9066356Weapon platform out. 9066357Ork emplacement dead. 9066358Hive node purged. 9066359Nest eliminated. 9066360Spore mines destroyed. 9066361One less drop spore. 9066362Enemy flamers driving us out of cover! 9066363Enemy has us in close combat! 9066364Locked in melee! 9066365In melee! Cannot slip away! 9066366Twin Deathspinner 9066367Twin Deathspinner 9066368Twin Deathspinner 9066400Grenade away! 9066401Use a grenade! 9066402Get a grenade on that target! 9066403Let fly! 9066404Put a grenade into that building. 9066405Get a grenade in there. 9066406Let this keep them company. 9066407Explosives going in. 9066408Jump to that position. 9066409Fury for the enemy! 9066410For the Emperor! 9066411You will fall! 9066412None can stop the righteous! 9066413Destroy them all! 9066414To victory! 9066415We are the angels of death! 9066416Take out that grav platform. 9066417Burst that Ork kan. 9066418Purge that node. 9066419Targeting hive nest. 9066420Take out those spore mines. 9066421Kill that spore before it hatches. 9066422Fill the structure with flames. 9066423Flames on that structure. 9066424Burn it down! 9066425Take out that Eldar! 9066426Cut into the Greenskins! 9066427Kill those Tyranids! 9066428For the Emperor! 9066429To victory! 9066430Suppressive fire! Get to cover! 9066431They have us pinned! Find some cover! 9066432Thaddeus here! We re getting slaughtered! 9066433Assault Marines taking heavy losses! 9066434One building cleared. 9066435No one left alive in there. 9066436That took care of them. 9066437Gunners eliminated. 9066438Eldar down. 9066439Another alien eliminated. 9066440Ork killed. 9066441Greenskin purged. 9066442Tyranid down. 9066443They keep coming and we keep killing. 9066444Obstacle cleared. 9066445That structure is no longer a problem. 9066446Enemy structure destroyed. 9066447Ruins and wreckage are all that remains. 9066448Grav platform eliminated. 9066449Ork turret taken care of. 9066450Hive Node in bits. 9066451Only bloody chunks remain of the nest. 9066452Spore Mines blown. 9066453Spore sac cut open and purged. 9066454Danger! We have to move! 9066455Clear out of the way! 9066456Grenade! 9066457Move! Grenade! 9066472Stikkbombs 9066495Oath of Loyalty 9066496Purity Seal 9066500Suppresses Enemies in a Wider Area 9066509Combat Shotgun 9066510Combat Shotgun 9066522Flamer 9066524Flamer 9066525Flamer 9066526Flamer 9066537Invite Friend 9066538Mute 9066539Unmute 9066540Assault Cannon to off position. 9066541Switching to melee. Power fists activating. 9066542I shall crush that alien gun. 9066543The squealing Orks inside shall feel my fury. 9066544I shall reduce it to pulp. 9066545No more scum shall spawn from that nest. 9066546Destroy those explosive spores. 9066547Targeting spore. 9066548I shall wreath it in flame. 9066549Let the promethium burn it to a cinder. 9066550None who live can survive the flame. 9066551Send them back to their hiding places. 9066552I am sustaining heavy damage, Commander. 9066553Dreadnought sustaining critical damage. 9066554All inside have perished. 9066555This structure is clean of all enemies. 9066556No xeno survives inside. 9066557Their shelter has become their tomb. 9066558The Eldar are fragile creatures. 9066559One step closer to the end of the decadent Eldar race. 9066560No Greenskin can be allowed to live. 9066561Orks eliminated. 9066562Let all the swarming Tyranids meet such an end. 9066563Tyranids purged. 9066564This obstacle is no more. 9066565The Eldar weaponry is shattered. 9066566I have silenced the Greenskin guns. 9066567This foul opening is shut at last. 9066568No more Tyranids shall spawn from this hatchery. 9066569The spore fell to the surface only to meet its death. 9066570Spore mines eliminated. 9066571Missiles rain upon me, Commander. 9066572I suffer under missile barrage. 9066573Enemy weaponry has targeted this area. 9066574Relocate to avoid incoming fire. 9066575Explosives dangerously close. 9066576Grenade nearby. 9066577Dis guard duty stuff is naff. 9066578We should be out stomping umies again likes we did to da town. 9066579Wait, did ya ear somefing? 9066625The Space Marines of the Adeptus Astartes are Humanity s ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. They are barely human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. 9066626The Eldar craftworlds massive drifting starships that are home to the last survivors of a race that once ruled the galaxy are scattered across the stars. Now the Eldar teeter upon the precipice of annihilation and must battle constantly against the o 9066627Barbaric and savage, the Orks infest the galaxy from end to end. From the lowliest Ork Boy to the mightiest Warboss, all Orks live for the moment when they can charge headlong into battle, screaming deafening war cries and firing volleys from their crude 9066639Total Play Time 9066640Highest Squad Level 9066641Accolades 9066649Level 3 Webway Assembly 9066664Jump 9066665Soar through the air and land at target location knocking back nearby units. 9066666Jump 9066669Jump 9066670Soar through the air and land at targeted location. 9066672Teleport 9066673Teleport to the target location. 9066675Orbital Bombardment 9066676Call in a massive orbital strike capable of destroying even the heaviest units. 9066718Hymn of Zeal 9066719Purity Seal 9066729Psalm of the Warriors 9066730Purity Seal 9066735Assault Jump 9066736Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9066747Another Space Marine squad is in the area. 9066748Teleport 9066749Teleport to target location. 9066757%1WargearName% Acquired 9066764Commander, you are doing excellent work responding to this crisis. 9066765It is not sufficient, however, to simply strike at the Tyranid hive. 9066766Sub-sector Aurelia is the Chapter s heartland and we will not allow it to be simply overrun. 9066767Neither can we allow Orks and Eldar to run amok among our worlds while we focus on the Tyranids alone. 9066768The best way to protect the sector as a whole is to secure strategic assets, such as those you recaptured on Calderis. 9066769Most of the key locations to which you will deploy contain two such assets. By securing both, you can secure the entire territory. 9066770Any Foundries, Arrays and Shrines you control will help stabilize the sector. 9066771Of course, capturing such valuable these assets is never will not be easy and may cost you valuable time during a mission. 9066772As always, such tactical choices are yours to make, Commander. 9066776Continue your search for a major hive in which to gather such samples. 9066779Continue your efforts to recover data from the Techpriests Astronomic Array on Typhon. 9066785We still lack any real capability to attack the Hive Fleet proper, however. 9066786Continue your attempts to recover data from the Techpriests Array on Typhon, and your efforts to cure Captain Thule. 9066787The Litany of Fury and a fleet of support vessels continues to make for you. 9066788The Chapter is with you, Commander. 9066789Commander, I commend you on your leadership in this crisis. 9066790You have made very significant progress in your battle with the Hive Fleet. 9066793You must recover the astronomic data from the Techpriests station on Planet Typhon. 9066796You must gather a bio-toxin sample from a primary Tyranid hive. 9066798It will all be for naught, however, if we lose planet Meridian to the alien. 9066801The Chapter, the sector and the Imperium itself are counting on you, Commander. 9066803We now have all the components necessary to mount a major strike at the Hive Fleet invading the sector. 9066807Not all news is good, however. Our surviving Librarians say the Hive Mind has become aware of our approach. 9066808It is likely to throw its most potent forces at key locations across the sub-sector. 9066809It remains to you to hold the sector until we arrive. 9066810Commander, we continue to make for Sub-Sector Aurelia, but we make poor time. 9066811The Hive Mind seems to be affecting the very Warp, slowing us and claiming more and more of our Librarians and Astropaths. 9066812If you will indulge me a moment, Commander, I wish to thank you and your brothers. 9066813To see a relatively young Space Marine rise to the challenges of command in such a crisis … 9066814It reminds me again of the Emperor s wisdom in creating his Space Marines so long ago. 9066815Many years have passed since I felt simple pride in my chapter and station. 9066816You have restored that, and I am eternally in your debt. 9066817But if this is to be our end aboard this vessel, we die with pride, because the Hive Mind s efforts have clearly cost it. 9066818Our surviving Librarian reports that the Tyranid fleet s main hive ship even now approaches Planet Typhon to feed. 9066819This is the gargantuan organism that houses the brain of the Hive Fleet. 9066820Your strike force can deliver a killing blow while it feeds. 9066821I have transmitted a tactical briefing to your planetary map display. 9066822On a final note you may tell Captain Thule that the secrets of Cyrene die with me. 9066823Angelos out. 9066824Techmarine Martellus will provide support during this operation. 9066825I will be taking a few battle brothers to investigate just what the Eldar are after on Calderis. 9066826I need you to continue our battle against the Orks. 9066827Distress signals are coming from several locations. We cannot allow Calderis to fall. 9066828Prepare your squads and mount a strike against one of those targets. 9066829Securing the planet means more than simply defeating Ork targets, however. 9066830Your map display identifies valuable assets found at several key locations. 9066831These are holy shrines, communications arrays and automated foundries. 9066832Securing these assets allows you to maintain a hold on territories undergoing repeated alien assault. 9066833This Farseer is directing raids on Imperial holdings from some hidden redoubt. 9066834She has now targeted the sector capital world of Meridian. 9066835Continue to target Eldar raiders and we will eventually draw Idranel herself out of hiding. 9066836Nevertheless, we appreciate your assistance in dealing with the Eldar who have been raiding the capital. 9066837Their reasons for doing so remain a true mystery. 9066838Is this liaison unaware that a Tyranid hive fleet is descending upon this sector? 9066839Eldar sightings will be transmitted to your planetary display. 9066840Derosa out. 9066841Your charms were lost on her, Avitus. 9066842Commander, I left Meridian decades ago, but this is typical behavior. 9066843The nobility has always closed its eyes to problems in the under-city. 9066844The Eldar must have raided a wealthy spire. 9066845They will acknowledge it when the sky darkens with Tyranid spores and hive ships. 9066846Commander, your efforts against the Eldar have been successful. 9066847Farseer Idranel has been located on Meridian. 9066848I will be glad to be rid of these Eldar schemers, Commander. 9066849But this could be a trap. 9066850Tarkus is right to be cautious. Idranel will not be an easy foe to best. 9066851I have relayed the signal from Administrator Derosa to your planetary map display. 9066852Excellent work, Commander. 9066853With Farseer Idranel defeated, the Eldar raids on Imperial stores should end altogether. 9066854Was there any logic to these raids? 9066855She accused us of thievery in the course of battle. 9066856Did she? I have heard reports of a black market in xeno artifacts in the sector. 9066857The Eldar targeted official facilities on Meridian. 9066858Perhaps these artifacts were quarantined for the populace s protection. 9066859Or the nobles in the governor s palace have a stake in this black market. 9066860The Techpriests did have a more accessible base camp in the jungle highlands. 9066861This area, where our chapter s Blood Trials were once held, is currently infested with Greenskins. 9066862Defeating their leader may allow me to uncover evidence of the array s location. 9066863Excellent work, Commander. 9066864Your raids have drawn out this thieving Ork Rippa-Splitta. 9066865Review the mission briefing in your map display and then recover that dataslate. 9066866Good work, Commander. 9066867But was the recovered data of any use? 9066868It was, Cyrus. 9066869I have determined the location of the Techpriests astronomic array and uploaded it onto the planetary map display. 9066870In order to recover any data on the Hive Fleet, you will need to align the array from the ground, Commander. 9066874Commander, Elena Derosa here. 9066875I …that is, it seems that Meridian faces more threats than the Eldar. 9066876I have received reports of Orks and other … things raiding several important areas. 9066877The people of Meridian could use your help in dealing with these threats. 9066878And what does the Governor think of this, Administrator Derosa? 9066879That is … Governor Vandis is focused on other priorities. 9066880I see. 9066881Commander, Administrator Derosa s request should not be ignored. 9066882She seems to be circumventing her superior to address a threat to her world. 9066883She has opened the door for you to organize the defense of Meridian. I suggest you kick it the rest of the way in. 9066884Move in to secure strategic assets on Meridian. 9066885Commander, this alien swarm is filling the sky above Meridian. 9066886I have mobilized the Imperial Guard to man defensive stations. 9066887Civilian curfews and limited evacuations are underway. 9066888We do not have the resources to mount effective strikes on the aliens who might drop behind our lines, however. 9066889Your help in keeping Meridian secure is critical. 9066890Now she wakes to the threat. 9066891I… I apologize for my rudeness earlier, Sergeant Avitus, was it? 9066892… 9066893I take it the Governor is still concerned with other priorities? 9066894Governor Vandis saw fit to lead the first evacuation convoy. 9066895Commander, I implore you. Help us keep Meridian from falling. 9066896Good work securing assets on Meridian, Commander. 9066897It is vital that we maintain this level of control at the very least. 9066898This will allow us to make use of the planet s factories once we have developed new weaponry. 9066899Commander, urgent news. 9066900Meridian s chief space port is under attack from a Tyranid infestation and a group of Ork raiders. 9066901If the space port falls, we will be unable to make use of the planetary factory works foundaries when we need them. 9066902The distress call from Angel Gate has been routed to your planetary map display. 9066903Apothecary Gordian s analysis of the Warrior you just defeated has allowed him to stabilize the Captain. 9066905Commander, one of the distress signals we have received concerns an Ork assassin named Bakstabba. 9066906This Ork has several Tyranid samples he uses as trophies. 9066907Recovering them would help in my efforts to cure Captain Thule. 9066908Commander, a Tyranid Ravener beast has been located. 9066909This fiend may lead us to a hive that suits our needs. 9066910Commander, a significant hive has been found in the swamps of Typhon. 9066911This hive would allow us to gather the toxin sample we need to restore Captain Thule. 9066912Slugga Boy 9066921Leap 9066922Soar through the air and land at target location. 9066924Repel Tyranid Attackers 9066925Sentry guns available in mission 9066926Repel Eldar Attackers 9066927Space Marines 9066929Repel Human Attackers 9066932Can only have one squad leader 9066935Banshee Exarch 9066936Add an Exarch to lead the squad. Increases the speed and durability of the squad. Exarch weapon capable of doing light damage to vehicles. 9066938Can only have one squad leader 9066941Warp Spider Exarch 9066942Add an Exarch to lead the squad. Increases the energy regeneration of the squad. 9066944Can only have one squad leader 9066947Warlock 9066948Add a Warlock to lead the squad. Grants defensive bonuses, and the Embolden ability. 9066950Missile Launcher 9066951Assault Cannon 9066952Only one weapon upgrade allowed 9066953Only one weapon upgrade allowed 9066956Banshee Exarch 9066959Warp Spider Exarch 9066962Seer Council 9066965Powerful melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies. 9066966Seer Council 9066967Seer Council 9066968Infantry 9067019Capture the Strategic Point. 9067031Executioner of the Howling Banshee 9067033Deffgun Beamy Focus 9067091There! Eliminate that Ork Mek. 9067092Ork Mek sighted. Open fire! 9067093The thing still lives! 9067094The Lictor! 9067095Commander, I am using beacon telemetry to align our orbital batteries. 9067096Firing! 9067241You will be facing a well- entrenched enemy during this assault, Commander. 9067243Sergeant Cyrus will thus remain aboard the Armageddon and provide mission support. 9067244Sergeant Thaddeus and his Assault Marines are already on the surface and will join you once you arrive. 9067245Wuzzat in da sky? 9067246Eliminate the Orks. 9067247Deploy, Space Marines. 9067248Move north up the valley, Commander. 9067249Once at Felhammer Mine, eliminate any and all Greenskins. 9067250Here is the convoy. The Orks slaughtered them. 9067251We will avenge them. Keep moving. 9067252Orks ahead. 9067253Use cover and eliminate them. 9067254Movement on the ridge! 9067255Gone… But keep your eyes open. 9067256Commander, you are near another drop beacon. 9067257Activate it to create a safe link with the Armageddon. 9067258Well done. If necessary we can drop reinforcements at this position. 9067259Ork gunners on the ridge! 9067260Get to cover! 9067261Move to cover to counter suppression, Commander. 9067262Fury from the sky! 9067263Cut them down! 9067264Sergeant Thaddeus reporting for duty, Commander. 9067265Did you have a pleasant rest, waiting for the most dramatic moment to strike? 9067266Good to see you too, Avitus. 9067267Thaddeus and his Assault Marines complete your strike force, Commander. 9067268Their close combat skills and ability to close with the enemy with jump packs will be useful against the Orks. 9067269More Ork gunners! 9067270Commander, my squad can use our jump packs to disrupt those gunners. 9067271They re no match for us in close combat. 9067272Thaddeus s tactic is sound, Commander. 9067273My squad could also close range in tactical formation and then use a grenade. 9067274The choice is yours. 9067275Gunners eliminated. 9067276Jus let da humies try n get in ere. 9067277Dese shootas ll cut em inta tasty chunks. 9067278Felhammer is close, Commander. 9067279I will run a scan on their defenses. 9067280Commander, the Orks are well entrenched at the main entrance. 9067281A frontal assault would be unwise. 9067282A jump, some grenades and we re in, Cyrus. 9067283And right in the sights of the whole Ork horde. 9067284There is a secondary approach, Commander. One likely to be less well guarded. 9067285Full assault, then! Strike hard and true! 9067286Best to get behind the enemy s guns. 9067287Trouble. These are the Ork guards, killed where they stood. 9067288Someone else has gone through here. 9067289Eliminate the barbarians. 9067290Gah! Where d dey come from?! 9067292Time ta leg it. 9067293Swiftly, before the humans arrive. 9067294The stones must be here. 9067295Eldar! And a Warlock leads them. 9067296Commander, we must find out what these aliens want with the mine. 9067298And now the humans join the fray, I see. 9067299Remove them. 9067300Eldar suppressors. My squad can jump right on top of them. 9067301Those are Eldar Warp Spiders. Cover is useless against their weapons. 9067302A well-placed grenade can deal with them. 9067303Keep them at a distance. 9067304Those are Eldar snipers. 9067305Close to melee and their rifles will be useless. 9067306Psychic attack! 9067307Clear that area! 9067308Feel my wrath, humans! 9067309He is targeting the Commander! 9067310Close range to disrupt his attack! 9067311You, the leader. Suffer in measure to your authority. 9067312You have not seen the last of us, humans. 9067313Your crimes will not go unpunished. 9067314Rant all you wish, Eldar. 9067315We stand, and you have fallen. 9067316The mine is secure and the Eldar are dead. 9067317But the Ork leader escaped in the chaos. 9067318Understood. Prepare for extraction. 9067319You performed well, Commander. 9067320The presence of Eldar forces on Calderis is hardly good news, however. 9067323Either way, their presence here bears investigating. 9067324I am ready to serve, Commander. 9067387Keep to cover. 9067388Advance from cover to cover. 9067389The Orks are using cover, Commander. We should use cover as well. 9067390Commander, we can take up firing positions inside one of these structures. 9067391It will provide us with excellent cover. 9067392Taking firing positions inside one of these structures will give us excellent cover, Commander. 9067393Commander, the Orks have excellent cover in that structure. 9067394They are vulnerable to grenades, however. 9067395Commander, some of our troops are wounded. 9067396They are resilient, but too much damage will incapacitate even a Space Marine. 9067397Use a stimulant kit to restore health. 9067398Best to outflank the enemy, Commander. 9067399By using walls and other obstacles we can get around that position. 9067400We can then attack from an unprotected side or use a grenade. 9067401Your forces are not at full strength, Commander. 9067402You can fall back to one of the relay beacons to summon reinforcements. 9067403Space Marines will arrive via drop pod and bring your squads back to full fighting force. 9067411Space Marines do not retreat and we do not surrender, but we do not give away our lives foolishly either. 9067412When a squad is taking heavy losses, it can be wise to fall back to a safe position. 9067413My Tactical Squad can move forward even in the face of hostile fire. 9067414Our Tactical Advance formation allows us to resist suppression. 9067415My Devastator Marines specialize in unleashing withering attacks on the enemy. 9067416When we focus fire, our heavy bolters can defeat cover and even bring down light vehicles. 9067417My Assault Marines are all equipped with jump packs. 9067418We can jump and land right in the middle of those Orks. 9067419We ll hit with enough force to knock them down and cut them to pieces before they can react. 9067420We re also trained to knock enemies down. 9067421That can be the difference between life and death when dealing with hard-hitting enemies. 9067422My scouts use camouflage and stealth techniques to move unseen. 9067423We can get within striking distance of most enemies without being seen. 9067424Even if we are spotted, our camouflage makes us very hard to hit. 9067425Commander, I have several rounds of high power ammunition equipped. 9067426With these master-crafted bolts, I can snipe selected targets from long range. 9067427This is a good way to take out a single gunner in a fortified position. 9067428Commander, there is a communications array nearby that we should secure for the chapter. 9067429Commander, there is an automated foundry nearby that we should secure for the chapter. 9067430Commander, there is a holy shrine nearby that we should secure for the chapter. 9067431Strategic assets like these grant us combat advantages and allow us to more easily reinforce in the field. 9067432Excellent, Commander. 9067433This array will provide us with valuable combat intelligence in future operations. 9067434This foundry will allow us to redeploy more quickly. 9067435Securing this shrine will bolster our morale and allow us to fight more effectively. 9067436Vehicles are far better armored than infantry. They can shrug off bolter fire. 9067437Melta bombs are designed to burn through vehicle armor. Get one on that vehicle. 9067438Missile launchers are effective anti-vehicle weapons. Get one on that vehicle. 9067439Plasma guns can penetrate that vehicle armor. 9067440Flamers are strong weapons for defeating cover. 9067441They can incinerate enemies in entrenched positions or in buildings. 9067442The Orks are well aware of these properties and employ flame throwers of their own. 9067443Commander, a piece of wargear has been located on the battlefield. 9067444Recover it and you may use it in future missions. 9067445Commander, as before, you will be deploying by drop pod. 9067446A pod can carry you and three squads to the surface. 9067447You choose which squads accompany you on each mission. 9067448The sergeant that remains aboard the Armageddon provides support during the mission. 9067453Wargear is precious and should never be left fallow. 9067454If you find you have wargear that is no longer useful to you, you may place it in the reliquary, to be returned to the chapter. 9067455Sufficient donations of this sort will grant you a new piece of wargear in return. 9067456This is the astronomic map of sub- sector Aurelia, the galactic region in which we fight. 9067457You can use this display to order the Armageddon and her escorts to travel to another world. 9067458Distress signals and other planetary data are also displayed for all three Aurelian worlds. 9067459Commander, worrisome reports from Planet Calderis. 9067460Commander, grave news from Planet Typhon. 9067461Commander, reports of Tyranid activity are coming in from Meridian. 9067462Highly aggressive worm-like creatures are appearing in wilderness areas. 9067463These are likely Tyranid rippers, an early form of the alien invaders. 9067464Their progress has allowed larger beasts to put one of our strategic assets at risk. 9067465Additional ripper swarms have put more of our assets at risk. 9067466A series of gruesome murders have been committed in a major population center. 9067467This could be nothing, but it might also be an as-yet-unseen Tyranid vanguard creature at work. 9067468Additional bloody massacres have been uncovered. We must assume Tyranid predators are at work. 9067469Apparently herds of livestock have been found slaughtered across a large area. 9067470This matches some chapter reports on early Tyranid activities. 9067471The slaughter of livestock continues across the planet. The predators seem to match the Hormagaunt genotype. 9067472Clouds of spores have been detected in the upper atmosphere. 9067473The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9067474The density of fine spores in the atmosphere is increasing rapidly. 9067475Sudden outbursts of rage and madness have been reported from across the planet. 9067476This may be a symptom of the Hive Mind s approach. If so, it may be affecting Ork and Eldar as well as humans. 9067477Another wave of madness seems to be sweeping the planet. 9067478A large Mycetic spore has fallen to the planet s surface. 9067479I have relayed the details to your planetary display. 9067480Another large Mycetic spore impact has been confirmed. 9067481Toxins have reportedly contaminated several major reservoirs of drinking water. 9067482This is likely the effects of Tyranid spores in the ecosystem. 9067483More news of irrigation and drinking water turning to poison. Whole communities are now dead or dying. 9067484Scans show large toxic clouds are spreading through the planet s atmosphere. 9067485It is clear the alien is transforming the planetary ecosystem. 9067486The density of toxic spore clouds continues to increase. 9067487We are receiving reports of explosive plant growth in several regions. 9067488Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9067489Aberrant plant growth continues. 9067490Tyranid rippers have consumed the initial crop in some areas, strengthening the hive. 9067491Several cities have come under assault from low-flying clouds of spore mines. 9067492These explosive spores have battered defenses and allowed powerful hive creatures to infest some areas. 9067493Another wave of spore mines has blown into key areas. 9067494As before, especially deadly Tyranid creatures have appeared in the mines wake. 9067495Deadly flocks of flying predators have appeared over several important areas. 9067496These beasts match the genotype known as Tyranid Gargoyles and have carried off man and beast alike. 9067497Gargoyle swarms continue to roam the planet. 9067498They are said to blot out the sun in some places. 9067499Reports have come in of veritable plagues of Tyranid rippers emerging from underground burrows. 9067500They have made some of our strategic assets vulnerable to Tyranid attack. 9067501Spore chimneys are appearing in the landscape around populated areas. 9067502These foul protrusions are transforming the planet to suit the Tyranids. 9067503Spore chimneys continue to rise from the landscape, spewing toxic miasma into the atmosphere. 9067504Orbital imagery reveals large acidic lakes have sprouted in the infected hinterland. 9067505These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9067506Reclamation pools are appearing in more populated areas. 9067507A wave of Tyranid creatures are driving toward one of our strategic assets, commander. 9067508They seem to be following some form of chemical trail left by a vanguard creature. 9067509A Tyranid swarm has once again driven toward a valuable asset. 9067510Again, they seem to be following a path laid out for them by a hidden vanguard creature. 9067511Acidic rains and toxic winds are becoming the norm in the most affected areas of the planet commander. 9067512We must turn the tide if we are to prevail. 9067513Atmospheric composition is reaching toxic levels. 9067514Filter masks are being distributed but are in short supply. 9067515Large volcanic towers have been sighted in infected areas. 9067516These magma vents are spewing foul gasses into the atmosphere at a prodigious rate. 9067517Unless we manage to turn the tide, this planet will be uninhabitable before long. 9067518The numerous magma vents are raising the planet s temperature. This is sparking the growth of yet more plants for the hive to consume. 9067519We have confirmed reports of hive ships descending into the atmosphere in order to feed from the largest capillary towers. 9067520These massive towers pump biomass into these feeder ships. 9067521Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9067522Feeding continues from capillary towers. 9067523Whole provinces are being drained of biomass. 9067524The psychic influence of the Hive Mind is spreading like a plague. 9067525Outbreaks of mass hysteria are becoming common. Before long, everyone on the planet will be driven mad. 9067526Hysteria continues to spark rioting and violence planet-wide. 9067527Commander, the hive fleet is now visible above Planet Calderis. 9067528Commander, the hive fleet has grown over Calderis, and is now causing major environmental effects. 9067529Commander, the hive fleet now fills the sky over Calderis. 9067530Draining of the planetary biomass has begun. 9067531The Hive Fleet has visibly lessened in size over Calderis, Commander. 9067532Your efforts are bearing fruit. 9067533Commander, the Hive Fleet has withdrawn from Calderis to a significant degree. 9067534Commander, hopeful news. 9067535The Hive Fleet is no longer visible above Calderis. 9067536Commander, the hive fleet has appeared over Typhon Primaris. 9067537Commander, the hive fleet grows fat over Typhon. 9067538Major changes to the environment are underway. 9067539Commander, the hive fleet now blots out the sun over Typhon. 9067540Unless we take immediate action, I fear this world is lost. 9067541The Hive Fleet has begun to withdraw from Typhon, Commander.. 9067542Danger still looms, but this is hopeful news. 9067543Commander, the skies over Typhon are clearing. 9067544The hive fleet remains, but it is much reduced. 9067545Commander, astonishing news. 9067546The Hive Fleet seems to have withdrawn from the skies over Typhon. 9067547Commander, the hive fleet has appeared above Meridian. 9067548Commander, the hive fleet grows huge over Meridian. 9067549Whole sectors of the hinterland are now choked with its spores. 9067550Commander, the Hive Fleet seems ready to consume Meridian entire. 9067551Weather systems and whole ecosystems have been ravaged. 9067552We must find a way to drive it back. 9067553The Hive Fleet over Meridian has clearly reduced in size, Commander. 9067554The citizenry feels a glimmer of hope at last. 9067555Commander, Meridian s skies have cleared yet further. 9067556Commander, Meridian s skies are clear once more! 9067557Messages of celebration and prayers of thanks are heard throughout the hab spires. . 9067558Commander, reports indicate that you have secured Planet Calderis. 9067559This is excellent news. Well done. 9067560Commander, I commend you on your performance. 9067561You have now secured all the strategic assets on Typhon. 9067562Congratulations, Commander. You have secured all the key locations on Meridian. 9067563Well done. 9067564Commander, one of the Holy Shrines we had secured has fallen to the enemy. 9067565We will have to retake the shrine to restore morale in the sector. 9067566Commander, our connection with a secured communications array has been lost. 9067567We will be without vital information regarding our foes on this planet until it is recaptured. 9067568Commander, the enemy has taken one of the automated foundries we had secured. 9067569This makes it harder for us to deploy in response to distress signals. 9067570Commander, one of our Greenskin enemies has escaped into the hinterland. 9067571Commander, our chance to strike at an Eldar target has passed. 9067572The alien force has vanished into the shadows. 9067573Commander, one of our Tyranid targets has withdrawn into the infected wilderness. 9067574Commander, scans indicate a rise in the Tyranid presence on this planet. 9067575Commander, we have detected a decrease in the Tyranid presence on the planet. 9067576Commander, we are currently without a valuable asset. 9067577We no longer control any Holy Shrines on Calderis. 9067578We no longer control any Holy Shrines on Typhon. 9067579We no longer control any Holy Shrines on Meridian. 9067580We no longer control any Holy Shrines in the sub-sector. 9067581Protecting these shrines bolsters morale across the sector and allows our brothers to battle with increased vigor. 9067582We no longer control any Communications Arrays on Calderis. 9067583We no longer control any Communications Arrays on Typhon. 9067584We no longer control any Communications Arrays on Meridian. 9067585We no longer control any Communications Arrays in the sub- sector. 9067586These arrays grant us valuable information about the enemy and their vulnerabilities. 9067587We no longer control any Automated Foundries on Calderis. 9067588We no longer control any Automated Foundries on Typhon. 9067589We no longer control any Automated Foundries on Meridian. 9067590We no longer control any Automated Foundries in the sub-sector. 9067591These foundries allow us to deploy more rapidly and thus respond to the enemy more quickly. 9067592Allowing these strategic assets to be lost may cost us dearly. 9067595Rippers! Cut them down before they infest the structure. 9067596Rippers infesting the structure. Head outside. 9067604There are chapter relics that have gone missing on Meridian over the millennia. Including powerful suits of Terminator armor. 9067605This action may uncover their fate. 9067648Destroy the guard tower 9067649Can only have one squad leader 9067652Sergeant 9067653Sergeants are capable melee fighters. They grant the And They Shall Know No Fear ability, which increases ranged damage and makes the squad immune to suppression but reduces their movement speed. 9067655Tactical Marine Sergeant 9067662Completed in %1MINUTES% minutes 9067663%1SQUADSALIVE%/%2TOTALSQUADS% squads stayed conscious 9067664Killed %1KILLPERCENT%%% of Foes 9067670Can only have one squad leader 9067673Nob Leader 9067674The Nob Leader is a hulking brute that increases the Slugga squad s durability and melee damage. Grants the Swamp Em ability which allows the squad to break suppression. 9067676Stormboy Nob 9067679Can only have one squad leader 9067682Nob Leader 9067683The Nob Leader is a savage brute that increases the Stormboy squad s durability and increases damage. 9067685Use Satchel Charges to destroy guard tower 9067686Move to the highlighted area on screen and use the Satchel Charge ability on the guard tower. 9067687Move here. 9067698Completed in %1MINUTE% minute 9067707The place is being overrun. 9067708Establish a perimeter. 9067709Commander, base defenses failed almost twenty minutes ago. 9067710You mean the defenders courage failed. 9067711No, sergeant, I do not. 9067712The power supply failed. This silenced base guns and left the Guardsmen dangerously exposed. 9067713What of the base gates? 9067714The same generators power the gates. 9067715Angel Gate must be closed, or the space port will fall. And Meridian with it. 9067716I am relaying the generator coordinates to your map display. 9067717You must activate at least three of them to close Angel Gate. 9067718Something in the ducts below us! 9067719Ambush! 9067720Ravener! Kill it! 9067721Another one! 9067722New target! 9067723Raveners destroyed. 9067724Watch for more of them. 9067725Infernal snake-beasts! 9067726I doubt those are the only ones we ll face. 9067727More Raveners! 9067728Snakes coming up! 9067729Ravener strike! 9067730Generator ahead. We need to activate it. 9067731Someone deactivated that generator, Commander. 9067732Too cunning by far for Tyranids. 9067733Another generator in sight. 9067734Next generator sighted. 9067735There is another generator to reactivate. 9067736Commander, Sergeant Merrick here. 9067737My men are moving up to the guard towers overlooking Angel Guard. 9067738We will provide covering fire when you make your advance on the gatehouse. 9067739Commander, the generator you just restored has also closed a smaller side gate in the defensive wall. 9067740This has cut off another route for the alien attackers. 9067741There is a second sally gate on the opposite side of the base. 9067742Reactivating the generator there will close that gate as well. 9067743The second sally gate has closed, Commander. 9067744Expect Greenskin looters ahead. 9067745Humies iz tryin to take our flash generator! 9067746Skrag em, Lootas! 9067747We looted dis right proper! You can t have it back! 9067748Filthy Greenskins. 9067749Commander, these Ork looters seem to be the fiends who deactivated the generators.
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[部分編集] Bringers of Darkness 闇をもたらす者 Bringers of Darkness概要 攻略 Lynsk 川の河口ではエルフの船団に護られ、灯台に誘導される。 もし灯台が破壊されれば Thorgar は渡航を強行出来るだろう。 [部分編集] 概要 戦闘ステージ。 エルフの灯台×3基の破壊。 ハイエルフの全滅。 Kasqit の生存。 [部分編集] 攻略 基本的には道なりに3基の灯台を破壊していけば良い。 途中、数回にわたり船による敵の増援が行われるので注意。特に2基目の灯台を破壊しようとして挟撃される事がままある。 船を攻撃する事も可能だが接岸する時間が短いので遠距離攻撃に秀でた部隊を用意しておかなければ撃沈は難しい。(遠距離特化していないのなら狙わない方が無難) 1基目の灯台を破壊したら、2基目は周辺の部隊だけを倒し、先に3基目を破壊するのも挟撃を避けるには有効。